Shinobu Shijima
Sun May 27, 2018 8:36 pm
Personal Info
Name: Shinobu Shijima
Alias: The Kumicho
Age: 26
Gender: Male
Height: 5'6
Weight: 154lbs
Zodiac Sign: Leo, the Lion
Personality:
- Child:
- Shinobu is soft spoken and rather quiet under normal circumstances however behind that seemingly timid appearance he has an ambitious and pushy personality. While he won't go out of his way to say things he will instead do it on his own and hold grudges against those he thinks have offended him. When angered enough he replies with intense episodes of violence however he rarely flies off the handle and once he has released his fury on the person offending him, he returns back to normal without any traces of the violent outburst remaining on his features. He typically has a good check over his emotions and is usually humming a very low tune to himself as he walks around.
- Teen:
- Over the past couple of years Shinobu has matured more, he doesn't get angry any longer or rather he doesn't express his anger outwardly with those not perceptive enough to notice when he is in fact angry thinking he is calm and collected. This is as a result of running the Epsilion Republic as well as his Yakuza. It forced him to grow up and learn how to contort himself in a manner befitting of his status. He is a powerful individual and thus acts like it even more so than he has to simply because of his youthful appearance leading people to disrespect him. He has adopted a formal way of speech, though he does not use suffixes for anyone that isn't viewed as "equivalent" to his level. Likewise his ambition has seen to it that he doesn't have anyone above him in station, and thus refers to no one as -san or -sama other than the Deity he worships and those of the Cat Tribe. Over the years he has converted to the worship of Susanoo and has established it as the dominant religion other than atheism within the Epsilion Republic, this is mainly due to the connotations that Susanoo has, as he is the war god who represents conflict and change, ideals that Shinobu identifies with strongly.
Due to running the Republic he has become somewhat paranoid, rightly so as establishing a nation with the absence of shinobi in a world dominated by chakra is very stressful but thanks to his multiple minds he isn't that plagued with the strain. Likewise due to his mind's being split he is able to run through things faster and prefers to be active doing one thing or another. Due to this paranoia he often preforms surface scans on those he is close to preferring to know whether they are hiding something from him so he isn't hurt later. It doesn't mean he can't be affectionate as he is to those really close to him, he just has trouble expressing it outwardly preferring to let out his real emotions through a telepathic link with others. This leads others to think he is frigid or cold when he is merely maintaining a persona.
- Adult:
- Sometime into the months after the formation of the Republic a series of events led to his eventual mental breakdown in front of the Cat Tribe Elders, Kasha and Bastet. He would recombine his multiple-minds into one with the help of the elders, resulting in his personality changing. Initially he was highly sarcastic and slightly angry mainly due to the events which lead up to the breakdown and withdraw from the other members of Epsilon. He would seek haven in Gakusha and undergo an awakening of sorts, using the intense meditation and the changes wrought in his body in order to figure out exactly who he was. Upon emerging from the tower in addition to his state of mind and power, he had sorted out his other issues.
Shinobu now, prefers to think about what he says before he says it mainly because he knows he is highly sarcastic and often people take offense to that. As a result he can be seen as quiet but that is only because he is thinking about the best way to word something. His pushy personality has resurfaced and when he wants something, he gets it the most efficient way possible. However it doesn't mean he isn't one to steamroll through everything, as he knows when to be prim and proper, when to scheme and when to compromise. If anything he has fully accepted the role of a noble, and is charismatic often speaking pleasing words to get people to see his way and thus push his agenda forward. On the other hand, he has come to think of the Yakuza as his family and is more open towards them having gotten over his paranoia and inability to convey how he feels towards others. He is honest when it comes to his family and expects honesty from them the only thing coming close to his "family" in terms of priority being The Republic. He cares deeply for those he views as family and would do anything for them, yet at the same time he does not tolerate betrayal and can be quite ruthless if he is crossed. This is because he keeps grudges, and will bide his time until the exact moment to settle said grudge, often dishing out worse than what was done to him.
He doesn't see himself as particularly vengeful even though he is no stranger to using torture and the like. No, Shinobu is the type of person who is loving to his family, quiet with his friends and acquaintances and ruthless to his enemies. He is no longer overly reliant on his Mental Multi-task, only using it when he needs to fight deciding to restrict his use to when he absolutely needs it, or when he needs to use his Uzugan. He is also prone to playing roles, as he knows he is considered nobility in the Republic and thus will act the part as Shinobu Shijima being a quiet man who's actions speak louder than his words. Similarly he is The Kumicho, the defacto head of the Yakuza and seeks to be the lord over the entire criminal underworld having no qualms with lying, killing and torturing his way to achieve said ambition. He created the alias and alter-ego, Shun Baozi, so he could be himself and not have to deal with the enemies that he would make in the political or criminal world. The reasoning is simple, while he might be capable of many things, his actions don't define who he really is; anything that he does in the name of the Republic or the Yakuza is just...business.
Appearance:
- Shinobu, the Banchou:
- Shun, the Kumicho:
Combat Info
Land of Residence: Land of Evil
Clan: N/A
Chakra Nature: Yin, Yang, Yin-Yang, "Anti-Matter"
*"Complex" Natures: Psionic, Phase, Vapor
Rank: Banchou/Kumicho (Z-Rank)
Primary Name: Reinōsha
Secondary Weapons: Nekojita, Koneko, Akatsuki
- Dojutsu:
Name: Uzugan (Maelstrom Eye)
Classification: Single Stage Dojutsu
Type: Kekkei Genkai
Appearance:- Spoiler:
Description: Description: The Uzugan (Maelstrom Eye) was originally created through a mutation due the mixed heritage of Kaminari Shijima, the dojutsu’s originator. Her child would inherit this dojutsu, though in a more stabilized form due to further mutation. The Uzugan stems from four composite Dojutsu, and in its initial form contained certain abilities from all of them, now however some of its original abilities have been lost and others remolded to be unique to the Uzugan in question. This dojutsu has four abilities all of which are available upon manifesting and it has no evolved forms, instead upon becoming active it causes the user's eyes to turn a shade of purple with numerous patterns within them centering around a sun-like pattern in the center which serves as the focus of the user's vision. The Uzugan's abilities each revolve around a specific band on the active dojutsu each work together to provide the user with amplified perception and vision however the user of the dojutsu is capable of reducing the power to their dojutsu in order to lower the drain it has on them. Each ring of the Dojutsu active adds 25% to the Dojutsu’s power ratio, with the price to maintain the Dojutsu being based on that ratio.
*Outer Rim - The outer rim is capable of detecting flow or more specifically the displaced substances caused by a targets moment through a set fluid. This grants the user Displacement Sensory which dependent on the fluid can either give rise to Wind Displacement Sensory or Water Displacement Sensory whether the target is in air or underwater. The power of this vision depends on the user's age as it becomes more powerful the older the user is starting at being able to track D-Rank speeds through displacement when the user is born. Every 5 years after that it increases it's power by 1-rank capping out at the age of 30 by being able to detect displaced speeds of SSS-Rank.
*Middle Rim - The middle rim is capable of analyzing techniques which utilize chakra that the user is able to see used in battle allowing them to accurately detect the elemental affinity(ies) if any, rank and cost required to use it, it does not however analyze the effects of the technique nor allow the user to replicate it. It simply acts to determine the strength of techniques used in battle in order to assist the user with determining the threat of an attack.
Inner Rim - The inner rim grants the user Storm Release, in particular a variation that generates Clouds. The Uzugan generates a unique type of storm known as Heat Clouds. When the Uzugan is active Heat Nimbus are constantly produced by the user depending on their skill level and can be manipulated at will to utilize Storm Release techniques involving Heat Nimbus without the use of hand seals.
*Sun Pupil - The Sun Pupil causes the user to develop a secondary consciousness known as The Personality who is capable of maintaining the functions of the Uzugan and their Storm Release techniques. This consciousness serves as a secondary mental defense as when active this dojutsu now becomes capable of breaking out of genjutsu equal to one rank above their Barrier Tier, the Personality becomes more powerful the higher the overall power ratio to the dojutsu is as it manages each one independently of the user.
Dojutsu Power Ratio - Personality Effect
25% - None (Activation)
50% - Chakra Flow is able to be detected when displaced outside of a target's body (Aka chakra used externally not internally).
75% - The Speed of Heat Cloud manipulation is equal to the displacement tracking speed of the user.
100% - Analyzing extends to cover not only just chakra using techniques but techniques which use chakra in addition to other prices.
- Tiers:
- Speed: SSS
Strength: S
Reaction: SS
Barrier: SS
Defense: S
Endurance: S
Re: Shinobu Shijima
Sun May 27, 2018 9:29 pm
Ninjutsu
Taijutsu
Genjutsu
- Spoiler:
- Name: Nega-Element
Classification: Ninjutsu
Rank: D-rank
Class: Passive
Range: Self
Description: Using the unique properties of Yin-Yang Release, Shinobu has found that he is able to simulate techniques of the other chakra nature transformations, possessing the properties of the original despite being colored black with a sinister aura emanating from them. He has come to know this style as "Anti-Matter Style", a new branch of his hiden techniques. These techniques have neutral effects when stacked against actual chakra based techniques despite the properties it might exhibit however they shine when put against other spiritual based attacks as Anti-Matter techniques can directly harm and destroy them.
Name: Body Replacement Technique
Classification: Ninjutsu
Rank: D-rank
Class: Supplementary
Range: Short-Mid
Description: Shinobu learned of this derivative of the Body Flicker technique in the academy, like many shinobi do, and decided to add it to his jutsu arsenal after all being able to switch with another object to avoid getting killed by various attacks was useful but that's all he'd ever use it for. After all...it is just a shitty copy of the true technique that he has spent his life perfecting, otherwise everyone would have mastered the Body Flicker technique to the degree he has.
Name: Kai Art: Telepathic Link
Classification: Nintaijutsu
Rank: D-rank
Class: Supplementary
Range: Self (Others which he has established contact with using Telepathic Mind)
Description: Using his budding telepathic abilities and his own natural resistance to genjutsu, Shinobu noticed that often his allies would end up trapped in a genjutsu technique and he would be left scotfree. As a result he is able to use his connection to their mind via Telepathic Mind to jack into the mental connection established between his allies and the opponent using a genjutsu on them in order to utilize her Kai Arts from his ally's mind as if he was sending a telepathic message to them. This allows him to break his allies out of genjutsu as well as counteract the effects of mental based techniques when they are trapped in them by means of his more advanced Kai Art techniques.
Name: Vapor Style: Body Replacement Technique
Classification: Ninjutsu
Rank: C-rank
Class: Supplementary
Range: Short-Mid (AOE within Reishi – Vapor Style: Shroud of Deathly Being)
Description: The upgraded version of the shitty technique that Shinobu absolutely hates using as he prefers the technique that it is based on not, this widespread bogstandard technique that allows people to simply cheat death. Unlike the normal technique Shinobu's version, while costing more chakra to use, is capable of replacing with uranium vapor rather than a log allowing a greater range of escaping while likewise doubling as a means to engulf a victim within the radioactive vapor he is renown for utilizing.
Name: Kai Art: Chakra Pulse
Classification: Nintaijutsu
Rank: C-rank
Class: Defensive
Range: Self
Description: This technique revolves are the focused compression before subsequent release of the pent up chakra in a pulse form to dispell a genjutsu technique via chakra flow the pulse however stretches outward 10 feet and while dealing no damage to those it comes in contact with it likewise acts to dispell genjutsu techniques while consuming a C-rank of chakra. While this technique is weak it is useful for dispelling low level genjutsu techniques and very weak genjutsu chains.
Name: Shadow Clone Technique
Classification: Ninjutsu
Rank: B-rank
Class: Supplementary
Range: Varies
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows, though even then it may not be enough as each clone has the tiers of the user and thus things which the original would brush off the clones can do the same. The clones can also disperse on their own. The clones will be created in roughly the same condition as the original including any gear on the originals person, likewise due to ones clones mirroring the original it is very difficult to tell the difference, even with X-ray Vision, or Chakra Sensory as only X-ray Vision + A-rank or Above Chakra sensory can accurately distinguish a clone from the original due to how closely they are copied. Upon dispersing a set amount of information is given the original, as this techniques real purpose is not combat but rather reconnaissance.
Name: Phase Style: Shadow Clone
Classification: Ninjutsu
Rank: B-rank
Class: Supplementary
Range: Varies
Description: This technique allows the user to make a shadow clone infused with Phase Style which looks identical to the normal shadow clone technique. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural phase release state to deal defense bypassing physical damage to what ever it is touching while likewise becoming immune to physical damage simply phasing through it. However if hit by a Lightning based techniques (Lightning, Plasma etc,) the clone is destroyed instantly.
Name: Vapor Style: Clone Great Explosion
Classification: Ninjutsu
Rank: A-rank (Chakra Price Varies)
Class: Offensive
Range: Self (Clone)
Description: The clone looks like a normal shadow clone, which allows the user to get it close to the target without them expecting anything besides a normal attack, or the target might even close in willingly to try to attack the clone. Using multiple tricks and diversionary tactics to disguise the nature of the clone can make this technique more likely to be effective. As due to it being a trap only victims with chakra sensory revolving around detecting chakra flow B-rank or above can detect a clone being overloaded with chakra primed for detonation. The damage dealt and blast radius of the explosion depend on how much chakra is poured into the clone. When utilized victims are engulfed in radiation from the explosion resulting in DOT direct damage to the victims circulatory system, causing rapid blood cell death, unless they are healed by a medical technique meant to deal with radiation poisoning.
Chakra Supplied to Clone - Blast Radius - Damage Dealt - DOT Damage
B - 10 Feet - B - D
2 B - 20 Feet - A - C
3 B - 30 Feet - S - B
6 B - 60 Feet - SS - A
12 B - 120 Feet - SSS - S
- Telepathic Mind:
- Name: Telepathic Mind
Classification: Ninjutsu
Rank:D-rank
Class: Passive
Range: Self
Description: Shinobu is a budding telepath and is beginning to use his Psionic Style in sync with his thoughts to project them into other individual's minds. In addition once he has established contact with an opponent through touch, a genjutsu or utilizing a Psionic Style technique he becomes able to tune into their thoughts and read their mind rather than converse normally. This is an extremely good advantage in situations were speaking is not an option.
Name: Telepathic Mind: Mind Loosening Technique
Classification: Ninjutsu
Rank: D-rank
Class: Supplementary
Range: Varies (Requires connection through Telepathic Mind)
Description: Shinobu has begun a new line of techniques using his telepathy as a base for interrogation purposes, over the years he has developed a hatred of those who conceal information from him and thus has expanded his telepathic abilities to prey on those who think they can. The Mind Loosening technique essentially weakens the victims mental fortitude ever so slightly thus resulting in additional interrogation based techniques used on them to have a reduced time limit until the victim forcibly breaks and spills everything he wants to know. This technique can however be combated by a counter-interrogation technique equal to its rank resulting in a constant chakra drain from both parties to keep their techniques active with the one who stops the chakra flow being being the loser in the battle of wills. Likewise it can be negated by a counter-interrogation technique higher than its rank.
Name: Telepathic Mind: Mind Tightening Technique
Classification: Medical Ninjutsu
Rank: D-rank
Class: Supplementary
Range: Varies (Requires connection through Telepathic Mind)
Description: Shinobu has begun a new line of techniques using his telepathy as a base for interrogation purposes, over the years he has developed a hatred of those who attempt to gleam information from him and thus has expanded his telepathic abilities to enhance his resistance to those who think they can. The Mind Tightening technique essentially strengthens the targets mental fortitude ever so slightly thus resulting in additional interrogation based techniques used on them to have a increased time limit till the victim forcibly break and spills everything to the interrogator. This technique can however be combated by a interrogation technique equal to its rank resulting in a constant chakra drain from both parties to keep their techniques active with the one who stops the chakra flow being being the loser in the battle of wills. Likewise it can be negated by a interrogation technique higher than its rank.
Name: Telepathic Mind: Clarity Technique
Classification: Medical Ninjutsu/Genjutsu
Rank: D-rank (Constant D-rank Chakra Drain when Active)
Class: Supplementary
Range: Varies (Requires connection through Telepathic Mind)
Description: This interrogation technique was created by Shinobu to surgically break down the mental defenses within a target attempting to block his telepathy by constantly thinking stray thoughts. The result of course is that the victim's mind becomes clear allowing him to easily shift through their thoughts. Shinobu is quite capable at this technique and is capable of using this mid-battle with victims without brain-wave sensory D-rank or above being unable to detect when it is being used. It is capable of being combated by D-rank counter-interrogation techniques based on shielding their thoughts from the user resulting in a constant chakra drain from both parties to keep their techniques active with the one who stops the chakra flow being being the loser in the battle of wills. Likewise it is ineffective on counter-interrogation techniques C-rank and above.
Name: Telepathic Mind: Obscurity Technique
Classification: Medical Ninjutsu/Genjutsu
Rank: D-rank (Constant D-rank Chakra Drain when Active)
Class: Supplementary
Range: Varies (Requires connection through Telepathic Mind)
Description: This counter-interrogation technique was created by Shinobu to surgically shroud the mental defenses within a target attempting to gain access to either his or another's mind via telepathy or other mind reading techniques. The result of course is that the victim's mind becomes obscured with random thoughts allowing the invading telepathy to have difficulty shift through their thoughts. Shinobu is quite capable at this technique and is capable of using this mid-battle with victims without brain-wave sensory D-rank or above being unable to detect when it is being used. It is capable of being combated by D-rank interrogation techniques based on shielding their thoughts from the user resulting in a constant chakra drain from both parties to keep their techniques active with the one who stops the chakra flow being being the loser in the battle of wills. Likewise it is ineffective on interrogation techniques C-rank and above.
Name: Telepathic Mind: Mind Probe
Classification: Ninjutsu
Rank: C-rank
Class: Supplementary
Range: Varies (Requires connection through Telepathic Mind)
Description: Shinobu has begun a new line of techniques using his telepathy as a base for interrogation purposes, over the years he has developed a hatred of those who conceal information from him and thus has expanded his telepathic abilities to prey on those who think they can. The Mind Probe technique essentially weakens the victims mental fortitude even more than before thus resulting in additional interrogation based techniques used on them to have a reduced time limit until the victim forcibly breaks and spills everything he wants to know. This technique can however be combated by a counter-interrogation technique equal to its rank resulting in a constant chakra drain from both parties to keep their techniques active with the one who stops the chakra flow being being the loser in the battle of wills. Likewise it can be negated by a counter-interrogation technique higher than its rank.
Name: Telepathic Mind: Mind Barrier
Classification: Medical Ninjutsu
Rank: C-rank
Class: Supplementary
Range: Varies (Requires connection through Telepathic Mind)
Description: Shinobu has begun a new line of techniques using his telepathy as a base for interrogation purposes, over the years he has developed a hatred of those who attempt to gleam information from him and thus has expanded his telepathic abilities to enhance his resistance to those who think they can. The Mind Tightening technique essentially strengthens the targets mental fortitude ever so slightly thus resulting in additional interrogation based techniques used on them to have a increased time limit till the victim forcibly break and spills everything to the interrogator. This technique can however be combated by a interrogation technique equal to its rank resulting in a constant chakra drain from both parties to keep their techniques active with the one who stops the chakra flow being being the loser in the battle of wills. Likewise it can be negated by a interrogation technique higher than its rank.
Name: Telepathic Mind: Mind Scan
Classification: Medical Ninjutsu/Genjutsu
Rank: C-rank (Constant C-rank Chakra Drain when Active)
Class: Supplementary
Range: Varies (Requires connection through Telepathic Mind)
Description: This interrogation technique was created by Shinobu to surgically break down the mental defenses within a target attempting to block his telepathy by constantly thinking stray thoughts. The result of course is that the victim's mind becomes clear allowing him to easily shift through their thoughts. Shinobu is quite capable at this technique and is capable of using this mid-battle with victims without brain-wave sensory D-rank or above being unable to detect when it is being used. It is capable of being combated by C-rank counter-interrogation techniques based on sheilding their thoughts from the user resulting in a constant chakra drain from both parties to keep their techniques active with the one who stops the chakra flow being being the loser in the battle of wills. Likewise it is ineffective on counter-interrogation techniques B-rank and above.
Name: Telepathic Mind: Wispy Thoughts
Classification: Medical Ninjutsu/Genjutsu
Rank: C-rank (Constant C-rank Chakra Drain when Active)
Class: Supplementary
Range: Varies (Requires connection through Telepathic Mind)
Description: This counter-interrogation technique was created by Shinobu to surgically shroud the mental defenses within a target attempting to gain access to either his or another's mind via telepathy or other mind reading techniques. The result of course is that the victim's mind becomes obscured with random thoughts allowing the invading telepathy to have difficulty shift through their thoughts. Shinobu is quite capable at this technique and is capable of using this mid-battle with victims without brain-wave sensory C-rank or above being unable to detect when it is being used. It is capable of being combated by C-rank interrogation techniques based on shielding their thoughts from the user resulting in a constant chakra drain from both parties to keep their techniques active with the one who stops the chakra flow being being the loser in the battle of wills. Likewise it is ineffective on interrogation techniques B-rank and above.
Name: Telepathic Mind: Dream Dive
Classification: Medical Ninjutsu/Genjutsu
Rank: C-rank (Constant C-rank Chakra Drain when Active)
Class: Supplementary
Range: Varies (Requires connection through Telepathic Mind)
Description: This interrogation technique was created by Shinobu to interface with the mind of a sleeping target completely bypassing their mental defenses and counter-interrogation techniques which do not revolve around protecting them while they are unconcious. This technique however requires the target to be asleep or unconscious whether as a result of a physical action, tiredness or a sleep causing genjutsu or poison. It is capable of being combated by C-rank interrogation techniques based on shielding their dreaming or unconscious thoughts from the user resulting in a constant chakra drain from both parties to keep their techniques active with the one who stops the chakra flow being being the loser in the battle of wills.This technique is rendered ineffective when a victim has a B-rank counter-interrogation technique which defends against this type of interrogation.
Name: Telepathic Mind: Dream Protection
Classification: Medical Ninjutsu/Genjutsu
Rank: C-rank (Constant C-rank Chakra Drain when Active)
Class: Supplementary
Range: Varies (Requires connection through Telepathic Mind)
Description: This counter-interrogation technique was created by Shinobu to protect the mind of a sleeping target or himself from interrogation techniques which completely bypass their mental defenses while the target is asleep. This technique however requires the target to be asleep or unconscious whether as a result of a physical action, tiredness or a sleep causing genjutsu or poison, however when used on himself he is capable of triggering it the moment he is unconscious due to his mental multi-task technique. It is capable of being combated by C-rank interrogation techniques based on shielding their dreaming or unconscious thoughts from the user resulting in a constant chakra drain from both parties to keep their techniques active with the one who stops the chakra flow being being the loser in the battle of wills.This technique is rendered ineffective when a victim has a B-rank counter-interrogation technique which defends against this type of interrogation.
Name: Telepathic Mind: Mental Knife
Classification: Medical Ninjutsu/Genjutsu
Rank: C-rank
Class: Offensive
Range: Varies (Requires connection through Telepathic Mind)
Description: A counter defensive genjutsu technique, which involves Shinobu fashioning a mental chakra scalpel and piercing directly through a genjutsu currently affecting a victims mind allowing him to affect them with his own genjutsu techniques using that knife as a connection. This technique does not dispel the genjutsu affecting them rather it nullifies its affect while this technique is active using Shinobu's Telepathic abilities to maintain the connection to the victim. It was created for the sole purpose of ensuring he is capable of affecting victims with his genjutsu techniques.e is active using Shinobu's Telepathic abilities to maintain the connection to the victim. It was created for the sole purpose of ensuring he is capable of affecting victims with his genjutsu techniques.
- Body Flicker:
- Name: Body Flicker Technique
Classification: Ninjutsu
Rank: D-rank
Class: Supplementary
Range: Short-Mid
Description: This is Shinobu's favorite technique primarily due to its application in combat and he stumbled upon it by accident as in 200 years it has become a very uncommon technique. By cycling chakra into his body he is able to rapidly move at an unreadable pace causing opponents without movement slowing dojutsu or sensory techniques besides vision, to be unable to follow his movement. While this occurs Shinobu seemingly blurs out of place and he can use it to rapidly change directions as well as seemingly blur out of the way of physical based techniques moving at equal or below his movement speed while flickering.
Name: Psionic Style: Body Flicker Technique
Classification: Ninjutsu
Rank: C-rank
Class: Supplementary
Range: Short-Mid
Description: This is the advanced variant of Shinobu's technique in which Shinobu can use without making a single hand sign as long as he is holding his sword. He does this by channeling chakra into it before body flickering allowing him to change directions in a 360 degree radius utilizing his Psionic Style to move up down, left right, forward backward or diagonally in any direction not limited by gravity due to split second levitation through Psionic Style. When this is triggered Shinobu seemingly fades out of vision his movement speed rapidly increasing and it seems as if fades out of physical techniques moving at the same speed or below as his movement speed.
Name: Phase Style: Body Flicker Technique
Classification: Ninjutsu
Rank: C-rank
Class: Supplementary
Range: Self
Description: This is an alternate version of the advanced use of Shinobu's favorite technique, using Phase Style chakra to compose its form. Shinobu is capable of utilizing this technique without making a single hand seal as long as he is holding his sword. When utilizing this technique Shinobu's body ripples as his movement speed rapidly increases his body's composition while utilizing this technique intangible allowing chakra based objects to simply pass through him while he fades out of the way moving at the same speed or below as his movement speed.
Name: Molting Body Flicker (Signature)
Classification: Kinjutsu
Rank: B-rank
Class: Supplementary
Range: Short-Mid
Description: Taking one of his ancestor's preferred techniques, Shinobu has explored methods to further improve his mastery of the body flicker technique. In conjunction with the ability to rapidly accelerate at high speeds Shinobu's movement becomes unreadable while moving unless being tracked by dojutsu which are able to slow down one's movement/tracking techniques which rely on vibration or other methods of sensory besides vision. When used in conjunction with his sword ability it sets up the stage for his deadly quasi-predictive kenjutsu style.
Name: Pressure Body Flicker
Classification: Taijutsu
Rank: B-rank
Class: Supplementary
Range: Short-Mid
Description: Shinobu through the use of chakra control has managed to displace his pressure similar to the body flicker technique allowing him to throw off tracking by chakra based opponents and cause opponents a farther distance away from him to be affected by his Psionic Pressure. That coupled with the various effects of Psionic Pressure can result in opponents actually thinking he himself moved via body flicker due to his presence being there. This however has no effect on those who can actually see him, being only effective on those which do not possess a visual/life/heat sensory or vibration sensory lock on his position due to the pressure throwing chakra sensing and danger sensory off.
Name: Haze Flicker
Classification: Nen Tech
Rank: A-rank
Class: Supplementary
Range: Self
Description: Perhaps his most deadly type of Body Flicker due to not involving him dodging but rather making use of his Phase Style in conjunction with Nen in order to have his body simply become intangible to allow the technique to pass through him. This technique preforms the opposite of what normal Phase Style techniques do, as rather than causing him to phase and become intangible, he is merely becoming tangible in a different sense shifting his body for that brief moment into the mental plane. As a result he is only capable of being hit by techniques which deal mental damage completely avoiding the damage from other types due to him essentially being comprised of a mental illusion. However mental based techniques are capable of dealing actual damage to his form while he uses this technique as a result he tends to only use this technique for a brief moment to allow a particularly deadly attack pass through him before replying with his counter-attack before the victim can capitalize on his mental state. Due to shifting to the mental plane, those without some form of telepathy/mind reading, or mental sensory A-rank or above are incapable of detecting Shinobu while he uses this technique with them essentially seeing him fade of out existence until he ends the technique causing him to suddenly manifest once more. Due to this other than those with those sensory mediums and those who actually know how his technique functions will think he faded out of existence only to think he suddenly re-manifested the moment this technique ends.
Taijutsu
- Spoiler:
- Name: Heel Kick
Classification: Taijutsu
Rank: D-rank
Class: Offensive
Range: Short
Description: Shinobu plants his sword in the ground and then holds the hilt with one hand propelling himself forward. Because he has a hand on the hilt, he spins around the blade delivering a strong kick that can be used to both injure and knock back opponents.
Name: Strike of Disgrace
Classification: Taijutsu
Rank: D-rank
Class: Offensive
Range: Short Range
Description: Shinobu uses dashes forward quickly, unsheathing his sword and passing the opponent. A thin line then appears on the opponents body as he sheaths his sword, blood dripping from the line on the opponent as he has been sliced unknowingly.
Name: Silent Killing Technique
Classification: Fighting Style
Rank: D-rank
Class: Supplementary/Offensive
Range: Self
Description: As the name suggests, this technique is simply a very quiet method of killing an opponent, usually from behind with a blade. Additionally, because the user moves silently, it cannot be defended against, because the attack cannot be anticipated. The user will often slit their opponent's throat, preventing any cry that might give them away. Shinobu's version makes use of his genjutsu based distractions, causing targets without Reaction equal to the speed at which he is moving at to not be able detect his physical attacks due to the lack of sound he makes while moving. This technique is best used however under the cover of a vision blocking technique or in areas with low visibility due to darkness, mist, smoke etc.
Name: Psionic Style: Psychic Step
Classification: Taijutsu
Rank: D-rank
Class: Offensive/Supplementary
Range: Short-Long
Description: This is a unique movement style utilized by Shinobu which involves his cycling Psionic Style chakra into his legs allowing him to float gently in the air similar to how regular shinobi water walk and wind release users sky walk. This technique allows him to levitate and move in the air by using his Psionic Style to grant him footing, allowing him to jump, kick off and rebound off of non solid objects while being unaffected by the forces of natural gravity. This movement style likewise affects his ability to be detected by earth vibration based sensory techniques as he is not touching the ground and can float at will
Name: One Handed Seal Method (Signature)
Classification: Taijutsu
Rank: B-Rank
Class: Passive
Range: Self
Description: This is a method of preforming hand seals which involves the use of only one hand in comparison to the usual two handed seals used by most shinobi. This technique involves skilled chakra control and was found by Kaminari while searching through some of the restricted scrolls in her village library. Upon learning the appropriate unique 12 hand signs which constitute the use of this technique, Kaminari further expanded upon its use by utilizing The Personality while her Uzugan is active to simultaneously preform two techniques of differing elements or types at the same time. However this is rather stressful to maintain along with her clouds so at the time of its creation she was limited to doing it with techniques equal to her rank and below. When she is utilizing this method of simultaneously using two jutsu at a time they chain with each other similar to a combination jutsu. Shinobu stumbled upon this unique version of the jutsu while reading his Grandmother's journal deciding it was part of his legacy and making it his own. By perfecting it, he is fully capable of using One Handed Seals with jutsu of any rank or type.
Genjutsu
- Spoiler:
- Name: Mental Link
Classification: Genjutsu
Rank: D rank
Class: Offensive/Supplementary
Range: Short-Mid
Description: This is a powerful technique also playing on the mental power unlocked by Shinobu in comparison to other shinobi. This technique allows him to counter more powerful illusions in a similar way to regular Genjutsu with the added bonus that his Genjutsu techniques are able manifest in the physical plane. This can be used to cause illusory effects to take place in the physical world as easily as one would cast Ninjutsu, though at the cost of greater chakra.
Name: Mind Break
Classification: Genjutsu
Rank: D-rank
Class: Supplementary
Range: Self
Description: This is a powerful counter mental technique that was created in a bid to better counter mental techniques, as Shinobu unlike most are able to break out of hiden or advanced illusions/mental affecting techniques by simply combining the resetting the chakra flow in his body similar to how shinobi use Kai to break out of Genjutsu with a burst of Nen from his mind. This allows him to break out of said techniques one rank above his own as easily as if they were a simple illusions, including those geared towards manipulating his actions or those considered unbreakable by conventional means.
Name: Mind Splice
Classification: Genjutsu
Rank: D rank
Class: Offensive/Supplementary
Range: Short (Eye-Contact), Mid (Hearing Range), Varies (Splices)
Description: Shinobu gathers chakra before screaming or making eye contact with his opponent resulting in either a sound based or sight based genjutsu. The Sound based technique causes the opponent to view the user splitting into numerous copies while the Sight based technique causes the opponent to hear the user spitting into numerous copies, both of which can be used to the user of this techniques advantage as once the opponent is trapped in this technique and the Entity has used Mind Lock, the only way to break out of it is to kill off all the copies (D-rank Chakra or Mental based technique per copy). The number of copies are those that can be made via clone techniques, and when utilized with Mind Lock they require different things to detect them, as the Sound based ones can be seen with the naked eye but not heard unless one has D-rank Mental Sensory or Hearing Based Chakra Sensory whereas the Sight based ones can be heard with normal hearing but not seen unless one has D-rank Mental Sensory or Chakra Vision. Depending on how many copies there are the power of the user's genjutsu techniques get multiplied by different ranks.
Rank of User - No. of Splices (Genjutsu Boost)
D - 2 (1 = +0 to Rank, 2 = +0 to Rank & only breakable via Kai Techniques Above Rank of Chain)
C - 4 (3 = +1 to Rank, 4 = +1 to Rank & only breakable via Kai Techniques Above Rank of Chain)
B - 6 (5 = +2 to Rank, 6 = +2 to Rank & only breakable via Kai Techniques Above Rank of Chain)
A - 8 (7 = +7 to Rank, 8 = +3 to Rank & only breakable via Kai Techniques Above Rank of Chain)
S - 10 (9 = +4 to Rank, 10 = +4 to Rank only breakable via Kai Techniques Above Rank of Chain)
Name: Mind Lock
Classification: Genjutsu
Rank: D-rank
Class: Offensive/Supplementary
Range: Short Range
Description: This is a powerful genjutsu which is crucial for many complex genjutsu strategies used by Shinobu. Once triggered it literally places a lock on the opponent’s mind which reacts to genjutsu being used on them and that lock can not be unlocked via normal methods of dispelling genjutsu (i.e. Kai or Pain). Only upon damaging the user or upon the user ending the technique can the lock be removed. Upon use the opponent's nervous system becomes entwined much deeper with their body so that any genjutsu used on the victim will actually deal Physical damage to them, this means that normally only mental harming genjutsu can now potentially kill opponents.
Name: Demonic Illusion: Hell Viewing Technique
Classification: Genjutsu
Rank: D-rank
Class: Supplementary
Range: Short Range
Description: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great, immobilizing the opponent for a single moment.
Name: Flash Genjutsu
Classification: Genjutsu
Rank: D-rank
Class: Supplementary/Offensive
Range: Short-Mid
Description: This genjutsu blinds the enemy with an extremely bright light that appears to emanate from the user's body. It is triggered by the opponent simply gazing at the user's body which is being flooded with chakra and upon eye contact being made the chakra flares up rapidly, because of this is is even more so deadly with opponents with chakra viewing abilities as they lose the ability to see anything for a number of hours or they are healed by a medical technique, for normal opponents however it simply blinds them for 15 minutes and is a perfect technique to chain other genjutsu with.
Name: Mind Flicker
Classification: Genjutsu
Rank: C-rank
Class: Supplementary
Range: Short-Mid
Description: This technique is a testament of Shinobu's ability to multi-task as he uses the visual cue of his Body Flicker techniques to trap an opponent in a genjutsu representation of the technique, causing them to see his body move to another location contrary to where he actually Body Flickered to. This is the basis of all his Flickering Illusions, laying the groundwork for combining the movement technique with complex illusions
Name: Haze Clone
Classification: Genjutsu
Rank: C-rank
Class: Supplementary
Range: Varies
Description: At first glance it seems like a regular Clone Technique, but the Haze Clone uses a cunning trap to lure out the enemy. Using this technique together with the Body Flicker Technique, the enemy is led to believe that the real body is among the clones. As the Haze Clones are not physically real, the attack will just pass through them. While attention is drawn to the clones, the real body attacks from the blind spot. During the illusion and resulting chaos, the enemy, who is caught up in the technique, can be easily defeated.
Name: Vapor Servant Technique
Classification: Genjutsu
Rank: C-rank
Class: Supplementary
Range: Short (AOE if used in Conjunction with the Vapor Style: Smog)
Description: This genjutsu creates eerie black Yakuza illusions, which appear one by one from trees and rocks, and corner the enemy. Their movements are slow, but when attacked they multiply, and in this way they appear like ghosts inhabiting the bone powder. Kunai can be added to this technique, by throwing them to match illusions movement, making them seem real. As the clones continue to multiply, the victim will eventually be worn down. This technique's true power however is shone when used in conjunction with the Vapor Style: Smog technique as the power of the genjutsu is increased further by 1-rank and the amount of clones made doubles.
Name: Tenmestu Style: Bushin.
Classification: Taijustu/Genjutsu
Rank: B-Rank
Class: Offensive
Range: N/A
Description: Using his top speed, Shinobu creates afterimages of himself to avoid attacks and confuse the opponents. These afterimages, known as Bushin, can likewise be used while trapped within a genjutsu to take the mental damage instead of the user's actual body. The number of times one can use their Bushin to avoid damage is has no limit, but it is restricted by the user’s own speed when determining what they can and cannot dodge. Despite that it is useful for rapidly avoiding chakra or mental based techniques moving at or below the same speed as the user with it merely leaving an afterimage in place when it hits.
Name: Hell Prison Genjutsu
Classification: Genjutsu
Rank: B-rank
Class: Supplementary
Range: Varies
Description: The user casts an illusion on his opponent that causes the area around the target to be enveloped by darkness. Once inside the black space, the target will see grotesque figures, which are thought to be the previous victims of the technique. These figures then grab the target and pull them into the void where they are at the mercy of a spectral dragon. The horrifying figures can even extend from the target's own body to attack them. All of these creatures can transfix the victim with fear and shock while the user will appear from above and personally choke and kill the opponent causing them to be rendered unconscious outside of the genjutsu.
- Flickering Illusion:
Name: Flickering Illusion: Afterimage
Classification: Genjutsu/Kenjutsu
Rank: D-rank
Class: Offensive/Supplementary
Range: Short-Mid
Description: Shinobu prefers to cycle his Psionic Style chakra to trigger visionary cues with his blade due to the lilac aura radiating from it. Targets that glance at the sword become trapped in a weak genjutsu technique which causes them to visualize Shinobu moving faster than he actually is, his blade leaving afterimages as it moves in the air. This disorientates opponents that try to capitalize on his swordsmanship by using movement slowing dojutsu (Sharingan etc.) or Reaction tiers causing them to fare worse than those which do not possess it.
Name: Flickering Illusion: Smoke
Classification: Genjutsu/Kenjutsu
Rank:D-rank
Class: Offensive/Supplementary
Range: Short-Mid
Description: Another weak genjutsu technique which utilizes a visionary cue, namely any of his Body Flicker techniques. Opponents which see her in the process of Body Flickering are trapped in this technique which causes them to visualize a smoke cloud where Shinobu was previously which only fills the area over time to ruin vision.
Name: Flickering Illusion: Tap
Classification: Genjutsu/Kenjutsu
Rank:D-rank
Class: Offensive/Supplementary
Range: Short-Long (Depends on how sensitive one's hearing is)
Description: This genjutsu is triggered by the clink of metal against another hard object such as another metal, rock, etc and is typically triggered during an exchange of swordsmanship with Shinobu. The opponent is trapped in this weak auditory genjutsu which causes them to hear footsteps rapidly approaching them and running away from them as long as they are trapped within the genjutsu technique.
Name: Flickering Illusion: Charred
Classification: Genjutsu/Kenjutsu
Rank:D-rank
Class: Offensive/Supplementary
Range: Short-Mid Range
Description: This technique is triggered through the smell of blood, and usually doesn't affect anyone outside of those with enhanced senses of smell. The blood can be an opponent or Shinobu's, either done via a self inflicted wound or perhaps a normally sustained injury in combat causing the opponent to be trapped in a genjutsu in which they smell charred wood as if the area was filled with smoke from a fire.
Name: Flickering Illusion: Blur
Classification: Genjutsu
Rank: D-rank
Class: Offensive/Supplementary
Range: Short-Mid Range
Description: This technique is triggered upon Shinobu moving at heightened speed through his Body Flicker or normal movement, by the opponent seeing the movement blur left by the trademark movement technique. The result is that they visualize moving blurs coming towards and away from them disorienting them and causing those who rely on Reaction tiers, Dojutsu and visionary perception techniques to track Shinobu's movement at that speed to become erroneous as a moving blur might simply just be an illusion rather than the actual Shinobu. When chained alongside Body Flicker he is capable of "selling" the illusion even more with victims being unable to detect when he is simply moving normally or he is using the Body Flicker Technique.
Name: Flickering Illusion: Clink
Classification: Genjutsu/Kenjutsu
Rank: C-rank
Class: Offensive/Supplementary
Range: Short-Long (Depends on how sensitive one's hearing is)
Description: This genjutsu is triggered by the sheathing of Shinobu's blade, often due to him completing a strike or in order to trigger finishers in some of his more powerful techniques. Regardless this technique initiates an auditory genjutsu which induces a ringing sound in the ears often as a result of being too close to an explosion or a loud noise. As a result while those with normal hearing sensitivity are mildly affected those with sharper hearing find that their enhanced hearing is now restricted due to the constant ringing sound rendering them unable to focus as well as hear things which require said sensitive hearing for the duration of the genjutsu, as long as it is not broken out of. It is likewise useful on users of the Silent Killing Technique as they are unable to hear themselves or others move and thus incapable of utilizing the Silent Killing Technique or any variation which is C-rank or lower.
Name: Flickering Illusion: Shatter
Classification: Genjutsu/Taijutsu
Rank: C-rank
Class: Offensive/Supplementary
Range: Short
Description: This utilizes the touch based cue of Shinobu using his Heel Kick technique rather than feel the pain from the impact on their body this genjutsu results in a deception in which the victim is led to believe that they blocked the kick but then the place in which they blocked has had its bones broken. While it is a painful genjutsu it isn't overly powerful however despite that the delusion that the victim experiences is useful for crippling their physical effectiveness. An arm being broken will dissuade one from using said arm in combat, a leg being broken would cause a victim to limp, ribs or hips would reduce their capability to dodge attacks. It is all based on the psychological effect that a part of their body is damaged and they will adapt to said effect trying not to aggravate said injury. Due to being a touch based genjutsu this technique is incapable of being broken out of by pain.
Name: Flickering Illusion: Step
Classification: Genjutsu/Taijutsu
Rank: B-rank
Class: Offensive/Supplementary
Range: Short-Mid
Description: This technique is triggered upon Shinobu using the Body Flicker Technique or moving at his top speeds, the trigger more specifically being the opponent hearing or seeing the footsteps left by the trademark movement technique. The result is that they visualize footsteps coming towards them and running away from them disorienting them and causing those who rely on Reaction tiers, Dojutsu or visionary perception techniques to track Shinobu's movement at that speed to become erroneous as a set of footsteps might simply just be an illusion rather than the actual Shinobu. When chained alongside Flickering Illusion: Tap, Flickering Illusion: Blur and Vanish Flicker he is capable of "selling" the illusion even more now not only confusing the victim's sight, but their hearing, chakra sensing, danger sensory off as well as proximity based sensory techniques due to the illusion being so "real" that it is as if Shinobu is actually there.
Name: Flickering Illusion: Hidden Evil Technique (Signature)
Classification: Genjutsu/Taijutsu
Rank: B-rank
Class: Offensive/Supplementary
Range: Short-Mid
Description: This technique can be triggered in two ways, the first being where he simply makes the hand seals and the second being used within Reishi - Vapor Style: Shroud of Deathly Being. In both instances he makes the handseals for the latter technique the only difference being one being the actual technique while the other being a pale imitation of its power. Shinobu seems to release the Vapor from Akatsuki before inhaling it through his nose and then exhaling an lilac tinted vapor (Neon-green for those with Ultra-Violet vision) from his mouth. This spreads outward as the victim is enshrouded by the vapor form of uranium causing them to not only have sensory loss in the face of vision, but likewise chakra, mental, heat sensory, and radiation sensory techniques are likewise rendered ineffective due to the entire area being uniformly saturated in radiation. Similar to the technique it is based on the victim visualizes their body being affected by the radiation they become dizzy, causing their Reaction tiers to drop 1-rank, they begin to vomit if they are capable of eating and if there is no food in their body they begin to violently vomit blood, their skin paling as they are essentially forced to watch themselves hack up their life-fluid. Inorganic opponents however have a different effect which is a direct result of the ionizing electrons which causes them to mentally experience the atoms sustaining their body being ripped apart causing their body to become unstable and thus chunks of their hair, skin being to peel and fall off. Eventually the common effect is the victim dying, however since it is a genjutsu and not the real technique they are merely knocked unconscious, unable to wake until healed by a medical technique which deals with mental damage due to the intense mental strain they sustain from experiencing acute radiation poisoning.
Re: Shinobu Shijima
Sun May 27, 2018 9:31 pm
Kinjutsu
Kenjutsu
- Spoiler:
- Name: Telekinetic Blade (Exclusive)
Classification: Kinjutsu
Rank: D-rank
Class: Passive
Range: Self
Description: Shinobu has begun experimenting with his sword trying to figure out the different ways to harness its abilities, and once while practicing he accidentally injured himself with the blade spilling some of his blood on the sword. Oddly enough it caused the psionic release chakra to become visible lilac streams along the blade which were full of mental energy. Seeing the potential benefits of this he experimented further discovering a new way to produce pure mental energy by converting his life-force into it. This technique is simple yet immensely effective, though only if one possesses the ability to utilize their Nen.
Name: Shin'en (Signature)
Classification: Kinjutsu/Senjutsu/Kenjutsu/Nen Tech
Rank: S-Rank
Class: Offensive
Range: Short (Reinosha)
Description: This is Shinobu's ultimate sword technique and can be described as force concentrated to it's absolute limit folded over itself six times and channeled to the point of blending together in perfect synchronization only to be released all at once when coming in contact with a target. This technique is only possible by having five different control systems working at once to rapidly compress five forces around a sixth focii to the absolute limit and then proceeding to use a sixth to mix them together in a specific formula. His Mental Multitasking has given rise to the highest point of Energy Control within a technique:
Formula -
*Life-Force to Harness Spirit
*Psionic to Compress Chakra
*Nen to Focus Mind
*Sage to Resonate Nature
*Chakra to Sustain Energy
*Reinōsha to Sharpen Edge
This is initiated simultaneously due to Shinobu's mind being so advanced, thanks to the compartmentalization of his brain, and it has taken him years to develop this technique. To initiate it he slices his palm on Reinōsha while drawing the blade, his blood trickling down the sword as the edge is engulfed in a mixture of life-force and chakra before it is focused by Lilac Nen. The mixture then produces a green aura as Shinobu, entering or already in Cat Sage Mode, channels Natural Energy into the Blade while a dull grey hue takes over the entire blade causing it emit a sound reminiscent and completely in tune with his heart beat giving it the moniker Heart's Edge. It only lasts until Shinobu is ready to strike. Once he is prepared, everything vanishes, becoming invisible to the naked eye and the sound vanishes making it seem as if the aura coming from the blade is completely gone.
When this technique hits via slash, this technique does not cut the opponent, rather it tears apart the opponent as the forces in perfect synchronization are met with something imperfect and due to its unique blend is unable to be stated unless met with something equal or greater than the combination of forces comprising it. It deals six counts of S-rank damage: Hybrid, Physical, Chakra, Mental, Spiritual and Natural based each blended into one and due to this has a unique price which in combination with it's unique method of formation makes it impossible to use or replicate by anyone other than Shinobu. It consumes 1 SS-rank of Chakra, 1 S-rank of Nen and 1 S-rank of Natural Energy an equivalence to an SSS-rank in quantity which will instantly kill one if they don't have the chakra capacity to facilitate even one of the prices. Due to it hitting all damage types and having no sound or visual appearance when delivering the strike it is an assassination jutsu of the highest caliber.
Kenjutsu
- Spoiler:
- Name: Flickering Sword (Signature)
Classification: Fighting Style
Rank: D-rank
Class: Supplementary
Range: All
Description: The Flickering Sword Fighting Style is Shinobu's signature sword style which incorporates unreadable movement mixed with genjutsu based misdirection and area control Psionic Pressure to predict offensive attacks of opponents. Shinobu is only able to harness this fighting style due to Reinōsha's danger sense, granting him quasi-predictive abilities when entering an opponent’s attack range allowing him to adjust accordingly to deliver powerful counter-attacks.
Name: Disgraceful Sword (Signature)
Classification: Fighting Style
Rank: D-rank
Class: Offensive
Range: Short-Mid
Description: Shinobu's actual "offensive" sword style, while the Flickering Sword revolves around prediction, creating and exploiting openings as well as high speed dodges, the Disgraceful Sword style stems from a samurai's Strike of Disgrace and revolves around counters, finishes, disarming and movement halts utilizing speed as a medium to convey strikes which slice through opponents defenses. The force of defense slicing however halts upon getting through the defenses causing increased knock back instead of actual damage dealing strikes hence this styles name. This sword style is primarily utilized in sync with Flickering Sword utilizing not Reinosha but another weapon primarily blunt (bokken) instead.
Name: Tenmetsu-ko Style Kenjutsu
Classification: Fighting Style
Rank: D-rank
Class: Offensive
Range: Short-Mid
Description: The Tenmetsu-kō style of Kenjutsu is one that was formulated by the Samurai of old. This fighting style can be seen as a child of Iaidō, though rather than wasting time sheathing the blade, practitioners of this style have found a way of drawing their sword and moving it through the air in order to execute cuts with the same amount of force they would have if they were freshly drawn from the sheath. This has resulted in a powerful and fast striking Kenjutsu style which is capable of out-speeding even its parent style, making it a force to be reckoned with. Shinobu has adopted this style from a young age, as he was taught by a wandering samurai in his home village. Using his teachings, Shinobu has found a way to not only keep up the momentum and cutting power of a sword being pulled from fresh from the scabbard whilst attacking, but also augmenting the speed of his attacks with his Body Flicker techniques, making him all the more dangerous on the battlefield.
Name: Vanishing Sword (Signature)
Classification: Fighting Style
Rank: B-rank
Class: Supplementary
Range: All
Description: The Vanishing Sword Fighting Style is the result of Shinobu taking on the Tenmetsu Samurai fighting style in order to boost the speed of his slashes to new limits while using Reinōsha to alert him to potential danger. It revolves around dealing high speed slashes which are not felt until second after the damage is dealt, with numerous slashes having the delay stack and victims not realizing that they are even cut until the delay passes. Despite being seemingly brutal it is a graceful style as the opponents blood does not stain Shinobu's outfit due to the blood spurting usually after Shinobu has already sheathed Reinōsha and is walking away.
Name: Vanishing Crescent
Classification: Kenjutsu/Energy Tech
Rank: B-rank
Class: Offensive
Range: Long
Description: This technique was created by Shinobu realizing that he didn't have multiple long-range techniques and as such fashioned a technique which would allow him to play upon his heavy use of Kenjutsu techniques and lesser used Yang Release. Drawing on the principles of his Telekinetic Force, Shinobu utilizes a Kenjutsu technique however utilizes an additional price of Psionic Style chakra in order to tack on an invisible crescent of energy which deals B-rank damage but moves at the same speed of the kenjutsu technique it is used with. This allows him to hit victims that attempt to outdistance his kenjutsu and due to the properties of Telekinetic Force the wave is undetectable by eyesight or chakra sensory.
Name: Tenmestu Style: Dragon Howl Strike
Classification: Kenjutsu
Rank: A-rank
Class: Supplementary
Range: Mid
Description: This technique is a unique one that is performed by Shinobu sheathing his weapon at high speeds. When the sword’s hilt connects with the sheath, the god-speed sheathing produces a sonic boom that temporarily stuns an opponent’s auditory nerve, impairing their hearing and equilibrium. The sheathing occurs at high speeds with opponents within ten feet of the user suffering from the effects resulting in their Reaction tiers being lowered by 1-rank for a period of time.
Name: Tenmestu Style: Blinding Five Strikes
Classification: Kenjutsu
Rank: A-rank
Class: Offensive
Range: All Ranges
Description: This technique is a quick and powerful maneuver that is able to quickly incapacitate one particularly strong enemy or a group of weaker enemies with ease. When Shinobu begins to draw his sword, he starts moving at high speeds while still appearing to stand in his original position. It appears like he made four clones of himself, each now with their sword drawn. The next second he and clones disappear and reappear surrounding the opponent, all of them in a different thrusting stance appearing to be blinking as they truly aren’t there. This itself is a feint resulting in victims with Dojutsu which heighten Reaction speed by slowing down movement being fooled into dodging prematurely, resulting in a nigh instant hit unless they have a higher speed than the user. Finally the user attacks after the feint dealing four strikes and appearing before the opponent sword still drawn before disappearing again and dealing a final blow. This move is done at such high-speeds that there is generally no room to dodge and requires Reaction Tiers equal to the user’s speed to even notice it coming.
Name: Tenmestu Style: Nine Dragon Crash
Classification: Kenjutsu
Rank: A-rank
Class: Offensive
Range: Short to Mid
Description: Shinobu uses Tenmestu’s high speed to its full extent, dealing nine blows to the most fundamental targets of swordsmanship, all at the same time. These targets are the focus of one’s fundamentals as they make up the basis of one’s guarding stance, regardless of what weapon or style, making guarding and dodging impossible unless the target is able to notice the strikes. This technique occurs so quickly that victims without Reaction tiers equal to the user’s speed are unable to notice whereas those with sufficient Reaction tiers require equal rank Speed to the user in order to successfully dodge.
Name: Tenmestu Style: Blinding Fifty Strikes
Classification: Kenjutsu
Rank: S-rank
Class: Offensive
Range: All Ranges
Description: This is one of the “finishers” of the Tenmetsu Style. When Shinobu begins to draw his sword, he starts moving at high speeds while appearing to still be standing in their original position. It appears like they made 9 clones of themselves each now with their sword drawn. The next second the user and clones disappear and reappear surrounding the opponent, all of them in a different thrusting stance appearing to be blinking as they truly aren’t there. Finally the user attacks dealing 49 strikes and appearing before the opponent sword still drawn before disappearing again and dealing a final blow. This move is done at such high-speeds that it can not be dodged by speeds of A-Rank or below, as it requires at least S-rank Reaction tiers alongside S-Rank Speed to even see it coming.
- Disgraceful Sword:
- Name: Disgraceful Slash
Classification: Kenjutsu
Rank: D-rank
Class: Offensive
Range: Short
Description: Shinobu moves quickly before slashing an opponent with his non-bladed weapon, slicing through defenses equal to the speed he is moving at to knock the opponent back a foot. Shinobu can chain this technique with any other techniques of the Disgraceful line D-rank and below to utilize them in one single flowing motion.
Name: Disgraceful Opening
Classification: Kenjutsu
Rank: D-rank
Class: Offensive
Range: Short
Description: Shinobu moves quickly before slicing through an opponent’s guard equal to the speed he is moving and launching them a foot into the air with knock back, opponents without flight, levitation or an additional means to continue movement in the air are thus unable to dodge the follow up strike through their normal speed tiers unless they have a technique which allows them to move in the air.
Name: Disgraceful Footwork
Classification: Kenjutsu
Rank: D-rank
Class: Offensive
Range: Short
Description: Shinobu moves in a spinning back slash slicing through defenses equal to the speed he is moving while dealing diagonal knock back damage equal to a foot to knock the opponent off their feet unless they posses D-rank Strength tiers to lock themselves in place.
Name: Disgraceful Disarm
Classification: Kenjutsu
Rank: D-rank
Class: Offensive
Range: Short
Description: Shinobu slashes an opponent while rushing at them. If the slash is not blocked by another weapon Shinobu slices through defenses equal to the speed he's moving at. However, if it is blocked by another weapon instead of slicing through it he knocks it out of the opponent’s hand unless they have strength tiers equal to the speed he is moving at during the exchange. The weapon is knocked a foot away from the opponent.
Name: Disgraceful Check
Classification: Kenjutsu
Rank: D-rank
Class: Offensive
Range: Short
Description: Shinobu rushes the opponent before swinging upward and if blocked by defense tiers, his follow up strikes as, long as they are in the Disgraceful Sword Kenjutsu Line, deal double the knock back to the opponent.
Name: Disgraceful Finish
Classification: Kenjutsu
Rank: D-rank
Class: Offensive
Range: Short
Description: Shinobu rushes at an opponent while pointing his un-bladed weapon and lunging in for a thrust, if met by defenses they are pierced through equal to the speed he is moving if not however the opponent is dealt concentrated knock back to the place hit knocking the opponent off their feet and backward one foot.
Name: Disgraceful Impulse
Classification: Kenjutsu
Rank: D-rank
Class: Offensive
Range: Short
Description: Shinobu utilizes a downward slash with his non-bladed weapon which upon being met by defenses slices through them equal to the speed at which he is moving to deal downward knockback of 1 foot to a victim sending them into the ground. This technique is often used in place of Disgraceful Finish to end an aerial combo as it knocks the victim downward and if they are airborne and do no possess any flight, levitation or air movement techniques they plummet to the ground sustaining additional physical impact damage depending on the distance they have to the ground.
Additional Damage - Distance from the Ground
D-rank - 5 Feet
C-rank - 10 Feet
B-rank - 20 Feet
A-rank - 40 Feet
S-rank - 80 Feet.
Name: Disgraceful Wrench
Classification: Kenjutsu
Rank: C-rank
Class: Defensive
Range: Short
Description: A quick parry counter-offensive technique in which Shinobu moves his non-bladed weapon tilting it to the side before thrusting it forward to block an incoming strike. This technique when met by another weapon results in said weapon actually being sliced through during the parry of certain strength dependent on the speed that Shinobu is moving to initiate said parry, making it an effective high-speed counter weapon technique. This technique however doesn't deal damage instead dealing knockback to the either the victim or the sliced weapon five feet often resulting in the sliced weapon's parts being propelled in opposite directions due to said knock back.
Name: Disgraceful Drill
Classification: Kenjutsu
Rank: C-rank
Class: Offensive
Range: Short
Description: Shinobu utilizes a spinning thrust with his non-bladed weapon of choice which if met by defenses drills through it before impacting the victim and knocking them flying five feet backward. Shinobu can chain this technique with any other techniques of the Disgraceful line C-rank and below to utilize them in one single flowing motion.
Name: Disgraceful Bash
Classification: Kenjutsu
Rank: C-rank
Class: Offensive
Range: Short
Description: A quick downward diagonal slash which is meant to push off of another strike which upon being met by defenses slices through them equal to the speed at which Shinobu is moving to deal downward diagonal knockback of five feet. This technique is capable of being chained with any of the Disgraceful Sword style techniques C-rank and below into a single flowing motion.
Name: Disgraceful Pierce
Classification: Kenjutsu
Rank: C-rank
Class: Offensive
Range: Short
Description: Shinobu reverses his grip on the blade so that the non-bladed edge is aligned with his arm before striking the opponent with an elbow strike using the non-bladed weapon of choice to increase the damage dealt to the opponent. Often due to the impact the bladed side of the weapon can cut into Shinobu's arm which is useful to initiate some of his techniques such as summoning techniques or Psychokinetic Disgrace. Regardless this technique when met by defenses slices through them equal to the speed at which Shinobu is moving to deal horizontal knockback damage which results in the victim being spun around so that their back is facing Shinobu leaving them open to a follow up strike unless they have strength tiers to lock themselves in place to counteract the knock back.
Name: Disgraceful Shatter
Classification: Kenjutsu/Kinjutsu
Rank: C-rank
Class: Offensive
Range: Short
Description: A quick slash which is as the result of Shinobu flicking his wrist while delivering a strike, this results in only a small part of his non-bladed weapon of choice making contact with a target having the damage and knock-back being localized into that specific point due to the low surface area. As a result when met by defenses rather than the usual slicing they are shattered equal to the speed at which Shinobu is moving and it is one of the more deadly techniques of the Disgraceful Sword Line.
Name: Disgraceful Vortex
Classification: Kenjutsu
Rank: B-rank
Class: Offensive
Range: Short
Description: A spinning rising slash in which Shinobu launches an opponent skyward upon connecting with them, and if met with defenses similar to the others slices through it using his speed as a medium to deal 10 feet of knock back. While flying through the air the victim spins vertically their body somewhat of a ragdoll if they incapable of tensing their body via strength tiers to resist the knock back. Shinobu can chain this technique with any other techniques of the Disgraceful line B-rank and below to utilize them in one single flowing motion.
Name: Disgraceful Switch
Classification: Kenjutsu
Rank: B-rank
Class: Offensive
Range: Short
Description: A horizontal slash in which Shinobu launches an opponent backward upon connecting with them, and if met with defenses similar to the others slices through it using his speed as a medium to deal 10 feet of knock back. While flying through the air the victim spins horizontally their body somewhat of a ragdoll if they incapable of tensing their body via strength tiers to resist the knock back resulting in if they were facing forward they are forcibly switched so that their back is now facing Shinobu and vice versa. Shinobu can chain this technique with any other techniques of the Disgraceful line B-rank and below to utilize them in one single flowing motion.
Name: Disgraceful Rebound
Classification: Kenjutsu
Rank: B-rank
Class: Offensive
Range: Short
Description: A fast slash in which Shinobu jumps up briefly pushing off with his hind foot while making a smashing downward swing only to land on the ground or a surface off with his lead foot after the strike lands. This sends victims flying downward 10 feet with such force that upon their body impacting another surface they would rebound upward if they incapable of tensing their body via strength tiers to resist the knock back. Similar to the rest of his Disgraceful Kenjutsu line if met with defenses similar to the others slices through it using his speed as a medium and while dealing no damage this technique is able to use in a deadly chain with any of his Disgraceful Sword techniques B-rank and below to utilize them in one single flowing motion.
Name: Disgraceful Concuss
Classification: Kenjutsu
Rank: B-rank
Class: Offensive
Range: Short
Description: A fast slash in which Shinobu halts his movement with his lead foot while making the swing only to push off with his hind foot the moment the strike lands. This allows him to maximize the momentum exchange while using his entire body during the swing this however leaves him open as all of his muscles are used in this one swing causing him to be unable to avoid an incoming strike up to a Post (total) later. Similar to the others this technique revolves around defense slicing utilizing his movement speed to deal knockback but due to using his entire body during the swing while halting it deals 10 feet of knock back with the victim being launched at speeds equal to what Shinobu was moving. This results in them potentially being dealt additional damage if they smash into things while flying through the air the additional damage obviously dependent on what they crash into.
Name: Flickering Disgrace (Signature)
Classification: Kenjutsu/Kinjutsu
Rank: B-rank
Class: Supplementary
Range: Short
Description: Shinobu moves to strike the opponent which appears as if he passes through their body mid-swing before emerging behind them as the strike is finished dealing B-rank slicing damage to their body. This technique is Shinobu's custom Strike of Disgrace which follows the template of Flickering Sword. This slash occurs at high speed however can be read by Reaction tiers equal to his speed, or if the opponent possesses 1-rank below speed tiers with a 1-rank above sensory technique.
Name: Disgraceful Punisher
Classification: Kenjutsu
Rank: A-rank
Class: Offensive
Range: Short
Description: Shinobu utilizes this technique as a counter-kenjutsu strike, revolving around the concept of his danger sensory in order to counteract those who attempt to match him in Kenjutsu. Rather than him being the one to initiate the conflict this technique is done when he matches an offensive strike blow for blow and if met by another attack it is sliced through dependent on the speed that Shinobu is throwing out his counter. This results in him overpowering the incoming attack to deal no damage however the victim is launched flying backwards from the point of impact 20 feet potentially sustaining additional damage if they impact anything during their flight.
Name: Disgraceful Maelstrom
Classification: Kenjutsu
Rank: A-rank
Class: Offensive
Range: Mid
Description: Pushing off from his hind leg rather than his fore Shinobu leaps upward unleashing a vertical spinning rising slash as his body spins like a buzzsaw to impact opponents. The spinning motion is used against incoming physical elemental attacks, as rather that slice through them they are trailed in a vortex around the rising Shinobu with the rank of the technique able to be trailed dependent on Shinobu's movement speed upon performing this technique. While this technique itself does no damage other that the trail following it being extendent 20 feet outward it is what is contained within the trail which actually deals damage to a victim.
Name: Disgraceful End
Classification: Kenjutsu
Rank: A-rank
Class: Offensive
Range: Short
Description: A finisher of the Disgraceful Kenjutsu Style, after either twisting his body, coming out of a spin or if his back is facing a target. Shinobu shifts the positioning of his blade before thrusting behind him to catch a victim unawares. The end result is those behind him or attempting to hit from behind his field of vision are struck as the thrust pierces through defenses dependent on the speed Shinobu is moving to deal no damage instead knocking the victim off their feet causing their body to spin rapidly like a ragdoll if they incapable of tensing their body via strength tiers to resist the knock back. This technique is capable of being used as a finisher to any of the kenjutsu in the Disgraceful Sword Style allowing him to chain them together in one smooth flowing motion.
Name: Mach Flickering Disgrace
Classification: Kenjutsu/Kinjutsu
Rank: A-rank
Class: Supplementary
Range: Short
Description: Req. Flickering Disgrace. Shinobu moves to strike the opponent which appears as if he passes through their body mid-swing before emerging behind them about five feet away as the strike is finished dealing A-rank slicing damage to their body. This technique is Shinobu's improved Flickering Disgrace which follows the template of Flickering Sword. This slash occurs at high speed however can be read by Reaction tiers equal to his speed, or if the opponent possesses 1-rank below speed tiers with a 1-rank above sensory technique.
Name: Disgraceful Hurricane
Classification: Kenjutsu
Rank: S-rank
Class: Offensive
Range: Mid
Description: One of the most powerful technique in Shinobu's Disgraceful Sword kenjutsu style. It involves Shinobu spinning on his heel delivering a full 360 slash which impacting a victim who is currently airborne or suffering from knockback. In the case of the former if they do not possess a form of air movement technique they are unable to dodge this technique, while with the latter if they are struck in the opposite direction that they are currently flying this technique does S-rank defense piercing physical damage to the victim. The true purpose of this attack is to launch victims flying off their feet sending them 40 feet from the impact point their bodies spinning through the air like a ragdoll if they incapable of tensing their body via strength tiers to resist the knock back. Similarly victim's who are moving as a result of the knockback may sustain additional damage by impacting things during their flight. This technique is capable of being chained with other Disgraceful Sword techniques S-rank and below allowing it to be performed in one smooth flowing motion.
Name: Vanishing Disgrace
Classification: Kenjutsu/Kinjutsu
Rank: S-rank
Class: Supplementary
Range: Short
Description: Req. Mach Flickering Disgrace. Shinobu moves to strike the opponent which appears as if he passes through their body mid-swing before emerging behind them about ten feet away as the strike is finished dealing S-rank slicing damage to their body being enough to actually cleave an opponent in half if they don't possess S-rank defense tiers or A-rank defense tiers and a technique which lowers the damage of physical based techniques. This technique is Shinobu's perfected version of Flickering Disgrace which follows the template of Vanishing Sword. This slash occurs at high speed however can be read by SS-rank Reaction tiers or if the opponent possesses S-rank speed tiers with a S-rank or above sensory technique. This technique can also be used as a rush to quickly close the distance between him and opponents within 10 feet, with physical based attacks thrown at him during the rush as long as they are moving at or below his current movement speed appearing as if they pass through him, in reality he is merely dodging at unseen speeds while continuing the rush to the opponent.
Name: Mach Vanishing Disgrace
Classification: Kinjutsu/Kenjutsu
Rank: SS-rank
Class: Supplementary
Range: Short-Mid
Description: Req. Vanishing Disgrace. Shinobu moves to strike the opponent which appears as if he passes through their body mid-swing before emerging behind them about 15 feet away as the strike is finished dealing SS-rank slicing damage to their body being enough to actually cleave an opponent in half if they don't possess SS-rank defense tiers or S-rank defense tiers and a technique which lowers the damage of physical based techniques. This technique is Shinobu's improved Vanishing Disgrace which follows the template of Vanishing Sword. This slash occurs at high speed however can be read by SSS-rank Reaction tiers or if the opponent possesses SS-rank speed tiers with a SS-rank or above sensory technique. This technique can also be used as a rush to quickly close the distance between him and opponents within 15 feet with physical based attacks thrown at him during the rush as long as they are moving at or below his current movement speed appearing as if they pass through him, in reality he is merely dodging at unseen speeds while continuing the rush to the opponent.
Name: Final Disgrace
Classification: Kinjutsu/Kenjutsu
Rank: SSS-rank
Class: Supplementary
Range: Short-Long
Description: Req. Mach Vanishing Disgrace. Shinobu moves to strike the opponent which appears as if he passes through their body mid-swing before emerging behind them about 30 feet away as the strike is finished dealing SSS-rank slicing damage to their body being enough to instantly kill someone if they don't possess SSS-rank defense tiers or SS-rank defense tiers and a technique which lowers the damage of physical based techniques. This technique is Shinobu's Perfected Strike of Disgrace which follows the template of Vanishing Sword. This slash occurs at high speed however can be read by SSS-rank Reaction tiers and at least S-rank speed tiers or if the opponent possesses SSS-rank speed tiers with a SSS-rank or above sensory technique, opponents without this however can not even see Shinobu move while he is using this technique. This technique can also be used as a rush to quickly close the distance between him and opponents within 30 feet with physical based attacks thrown at him during the rush as long as they are moving at or below his current movement speed appearing as if they pass through him, in reality he is merely dodging at unseen speeds while continuing the rush to the opponent. This technique is not only fatal to the victim but also dangerous for Shinobu as the strike deals recoil damage to his legs due to the unnatural speeds at which he moves, requiring to receive immediate medical attention to return the use of his legs.
Name: Psychokinetic Disgrace
Classification: Nen Tech/Kenjutsu
Rank: SSS-rank
Class: Supplementary
Range: Short-Long
Description: Shinobu moves to strike the opponent, while unsheathing Reinōsha while slicing his palm, which appears as if he passes through their body mid-swing before emerging behind them about 30 feet away as the strike is finished and sheathing his blade. The result is while he sheathes his blade the place cut glows lilac as blood spurts from the S-rank slash done to the opponent and upon fully sheathing it they are torn apart by an SSS-rank Nen imbued force. This technique is different in that the slash itself is not meant to deal crippling amounts of damage, but is used as a focus point for the force that tears the victim apart. This isn't a technique meant to be used on human sized opponents, but rather much larger constructs or creature tearing them cleanly in half. This slash occurs at extremely high speeds however can be read by SSS-rank Reaction tiers with the opponent possessing at least SS-rank Speed tiers or if the opponent possesses SSS-rank speed tiers with a SSS-rank or above sensory technique. This technique is not only fatal to the victim but also dangerous for Shinobu as the strike deals recoil damage to his legs due to the unnatural speeds at which he moves, requiring to receive immediate medical attention to return the use of his legs.
- Neko Style:
- Name: Neko Style Taijutsu
Classification: Fighting Style
Rank: C-rank
Class: Supplementary
Range: Self
Description: The Neko Style Taijutsu refers to the art of hunting, stealthily and the honing of one's body in order to improve their natural reflexes through hunting others. The user enters this stance with a slight crouch of the knees and when moving push off one’s toes to land on the balls of their feet. This muffles the noise the user emits at the cost of amplifying the vibrations they emit while moving. As a result when Neko Style is being used by the Cat Summoner if they are using sound concealment techniques or Silent Killing victims either require a sensory technique 1-rank higher or 1-rank higher Reaction Tiers to detect their incoming attacks.
Name: Neko Style Kenjutsu (Signature)
Classification: Fighting Style
Rank: C-rank
Class: Offensive/Supplementary
Range: Short/Mid
Description: Shinobu Shijima, has decided to make a name for himself in swordsmanship seeing as he is a skilled user of it and thus has made his own style of Kenjutsu which involves the utilization of strength and/or speed with momentum to generate enough force to displace the user's body while combating opponents. This displacement results in forced movement allowing them to alter the movement mid-motion as well as accelerate, ascend, decelerate and turn at speeds that they do not usually possess. This momentum is generated through constant motion by means of running or Body Flickers before suddenly halting the rapid change from active to passive, this mechanic making up the strength of this Kenjutsu style. Each of these techniques consume what is called, "Momentum Tokens", which is essentially the built up momentum from the constant movement in order to utilize the kata comprising this Kenjutsu style. By spending additional momentum tokens than the required amount the techniques are empowered, boosting the speed they are preformed or damage dealt turning basic swing into deadly strikes.
Time Spent Moving - Speed Bonus - Strength Bonus = Momentum Tokens
One Minute - D-rank = +1 - D-rank +1 = 1, 2 or 3
Two Minutes - C-rank = +2 - C-rank +2 = 2, 4 or 6
Three Minutes - B-rank = +3 - B-rank +3 = 3, 9 or 9
Four Minutes - A-rank = +4 - A-rank +4 = 4, 8 or 12
Five Minutes - S-rank = +5 - S-rank +5 = 5, 10 or 15
Each minute moving adds +1 additional Momentum Token.
+1 Additional Momentum Tokens boosts the Spd of the Techinque by 1.
+2 Additional Momentum Tokens boosts the Dmg of the Techinque by 1.
+3 Additional Momentum Tokens boosts the Spd & Dmg of the Techinque by 1.
Name: Neko Style: Reverse Beheading
Classification: Kenjutsu
Rank: C (3 Momentum Tokens Req.)
Class: Offensive
Range: Short
Description: Shinobu does a powerful spin, generating the momentum needed to slash at any opponents behind him at C-Rank or higher speeds to deal C-rank damage. The user can also utilize this spinning motion to trick an enemy that's in front of them. The enemy is fooled into thinking the user will attack them, but instead the user attacks the targets behind the user this time with victims without Reaction tiers equal to the user’s speed and at least speed equal to the user’s movement being unable to dodge this technique. Opponents without sufficient reaction tiers can only dodge this technique to receive a glancing blow if they have 1-Rank higher speeds or can completely avoid it if they have 2-Ranks higher in speed.
Name: Neko Style: Flicker Beheading
Classification: Kenjutsu
Rank: C (4 Momentum Tokens Req.)
Class: Offensive
Range: Short
Description: The user utilizes the Body Flicker technique before capitalizing on the additional momentum the high speed movement technique generates to unleash a high speed slash on a target before slowing back down to normal levels of speed while dealing C-rank physical damage. This technique is unable to be seen with normal vision requiring a dojutsu with reaction tiers or movement slowing in order to see Shinobu as he is moving. In addition it requires a target with C-rank or higher Reaction tiers and speed equivalent to the user’s speed in order to dodge the incoming slash. Opponents without sufficient reaction tiers can only dodge this technique to receive a glancing blow if they have 1-Rank higher speeds or can completely avoid it if they have 2-Rank higher speed.
Name: Neko Style: Phase Beheading
Classification: Kenjutsu
Rank: B (5 Momentum Tokens Req.)
Class: Offensive
Range: Short-Mid
Description: Shinobu first imbues his blade with Phase Style chakra, most commonly through Reishi – Phase Style: Tangible Blade, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of displaced fluid (wind in air, water when underwater) that follow the trajectory of the previous swing. This technique does two counts of damage the first being the physical damage from the blade itself and the second being defense bypassing physical Phase damage which can likewise be launched at opponents. These arcs can travel 15 feet before losing their composition and fizzling out to deal no damage. The arcs speed of travel and the damage they deal are calculated using additional momentum tokens for Speed and Strength, each starting at D-rank with no momentum tokens used.
Name: Neko Style: Vapor Beheading
Classification: Kenjutsu
Rank: B (5 Momentum Tokens Req.)
Class: Offensive
Range: Mid
Description: Shinobu comes out of a movement before sheathing his blade while releasing a bit of Vapor from Akatsuki. The motion which involves him sheathing his blade however combined with the speed at which he does such results in a shockwave of uranium vapor being expelled within a 10 feet radius around him, dealing B-rank physical Vapor damage. Victims who are caught in the knockback effect and unable to tense their body are send flying through the air an additional 10 feet. When utilized alongside Tenmetsu Style: Dragon Howl Strike, both techniques stack doubling the range of the initial shockwave released for both. The speed the shockwave is released at and the strength of the knockback effect are calculated using additional momentum tokens for Speed and Strength, each starting at D-rank with no momentum tokens used.
Name: Neko Style: Crescent Moon Beheading
Classification: Kenjutsu
Rank: B (6 Momentum Tokens Req.)
Class: Offensive
Range: Mid
Description: Shinobu swings his sword in a single, large, crescent moon-shaped arc (10 feet in length), which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available bypassing the need for Reaction tiers equal to the speed of the swing. The swing can be used to counter attacks from multiple opponents simultaneously depending on their skill level, starting at 1 opponent at D-Rank and maxing at 7 opponents at X-Rank, and the force itself can be used to jolt Shinobu's body in the direction of the slash at the speed of his swing to cover distances. The distance at which he can travel using this technique depends on his latent strength starting at 1 feet with no strength tiers and adding an additional 5 feet each strength tier above that capping out at 26 feet at S-rank levels of strength, normally, or 31 to 36 feet for SS and SSS strength when acquired.
Name: Neko Style: Vanish Beheading
Classification: Kenjutsu
Rank: B (6 Momentum Tokens Req.)
Class: Offensive
Range: Mid
Description: A rising diagonal slash in which Shinobu comes out of a motion with his body crouched and tucked inward before unsheathing his blade while simultaneously spreading her body outward in order to utilize all of his body to deliver a high speed strike and then twisting back inward while sheathing his blade in one movement. The slash upon slicing a victim deals B-rank physical damage before forcibly dragging them inward based on the principles of a powerful kenjutsu technique while leaving the victim caught in this technique open for a follow up strike if they are unable to resist the dragging effect with strength equal to Shinobu’s own.
Name: Neko Style: Pride Hunting
Classification: Taijutsu
Rank: A-rank
Class: Supplementary
Range: Self
Description: The Neko Style is meant to be utilized alongside members of the Cat Contract as depending on the Cat Summons it is being used alongside the group as a whole hunt better and are more perceptive on the field of combat temporarily gaining a boost to their reaction depending on which summons are on the field of play. Depending on the rank of the user the number of Cat Summons who have to be on the field for the buff to trigger. Note this isn't a permanent tier gain nor is it capable of being debuffed to a lower stage, instead if debuffed the reaction gain is completely lost. (Meaning if one has 2 Rank boost and something debuffs reaction by 1-rank the user now has no boost). If for any reason the summons drop below the number of required Cat Summons on the field then the buff likewise goes away.
Rank of Summoner - Reaction Tier Gain - Cat Summons (Req. to Trigger Buff)
D - 1 Tier Level - Kitten-Felines (5)
C - 2 Tier Levels - Humanoids-Medium (4)
B - 3 Tier Levels - Large (3)
A - 4 Tier Levels - Colossus (2)
S - 5 Tier Levels - Boss or Elder (1)
Name: Neko Style: Beheading Dance of the Crescent Moon
Classification: Kenjutsu
Rank: A-rank (8 Momentum Tokens Req.)
Class: Offensive
Range: Short-Range (Clones Required to Utilize this technique)
Description: Shinobu creates two Phase Style: Shadow Clones before proceeding to assault the enemy, with the clones attacking from the left and right and the user attacking from above. The assault occurs on three fronts simultaneously; it is almost impossible to not catch the opponent flat-footed as by dodging the first attack will leave them open to the second and third. In order to dodge this technique the victim must first be able to perceive Shinobu attacking, with each follow up attack past the first requiring an additional rank of sensory techniques/reaction tiers or speed tiers above Shinobu's in order to dodge it. Furthermore, the mighty sword strikes are so severe that receiving a solid blow from just even one among the three will inevitably result in a fatal wound, due to Shinobu often targeting the neck, while knocking the victim flying 20 feet at speeds based on his Strength, smashing through any objects they impact during their flight. However if a victim is hit by all three, the damage stacks similar to a combination jutsu along with the knock back sending them flying at high speeds 60 feet often causing severed body parts to be scattered in different directions.
The style and magnificence of how the user and their phase clones leap and swing their swords at the opponent's upper body creates an orbital pattern, the elegance of which is reminiscent to the shape of a crescent moon, hence the technique's name. Likewise due to utilizing Phase Clones victims who block the clones rather than Shinobu will be dealt defense bypassing physical damage.
Re: Shinobu Shijima
Sun May 27, 2018 9:39 pm
Nen Tech
- Spoiler:
- Name: Kai Arts
Classification: Fighting Style
Rank: D-rank
Class: All
Range: Self
Description: This is the fighting style based on Kai however rather than disrupting the chakra within the user's body to break genjutsu this disrupts the flow of Nen in the user's body in order to Kai out of more complex mental techniques. Shinobu has noticed that despite Kai being widespread most user's do not even bother trying to harness it beyond the most basic level and thus has decided to develop techniques revolving around the breaking of genjutsu techniques.
Name: Psionic Style: Psychokinetic Blade (Signature)
Classification: Kenjutsu/Nen Tech
Rank: C-rank
Class: Supplementary
Range: Self
Description: This is a unique kenjutsu technique that Shinobu uses in conjunction with a slash to deal damage to opponents. He uses his life force to fuel his Psionic Style and his blade glows lilac as the psychic energy wraps around the blade and he projects the mental slash while dealing the physical slash onto the opponent. This results in the opponents skin not being sliced but rather torn open by the psychokinetic force imbued into the slash dealing B-rank nen based mental damage to the opponent.
Name: Kai Art: Psychic Transfer
Classification: Nen Tech
Rank: B-rank
Class: Defensive/Supplementary
Range: Self
Description: A quick transferal of a mental based technique affecting the user onto a victim under the effect of Shinobu’s Psionic Pressure or Reiatsu. This technique consumes B-rank Nen in order to "push" the genjutsu (chain) from his body directly onto another target as long as they are within the radius of effect. This is useful specifically to pass on crippling effects that are placed on him onto others and is based on the principle of Shinobu learning how to fight multiple opponents simultaneously.
Name: Kai Art: Imagine Break
Classification: Nen Tech
Rank: A-rank
Class: Offensive
Range: Self
Description: This technique is based on the principle of equivalent force, Shinobu matches the strength of a mental based technique utilizing chakra with Nen before reflecting that upon the victim using the mental link between them to bridge the connection. As a result the technique is snuffed out similar to a ninjutsu technique being struck by another technique equal in strength to it as a result. Due to using Nen rather than chakra instead of needing to utilize the same technique to cancel it out the Nen serves to bridge the gap due to being a more pure source of mental based energy than chakra which in comparison is more suitable for chakra based techniques.
Name: Psychokinetic Vanishing Disgrace
Classification: Nen Tech/Kenjutsu
Rank: S-rank
Class: Supplementary
Range: Short
Description: Shinobu moves to strike the opponent, while unsheathing Reinōsha while slicing his palm, which appears as if he passes through their body mid-swing before emerging behind them as the strike is finished and sheathing his blade. The result is while he sheathes his blade the place cut glows lilac as blood spurts from the S-rank slash done to the opponent and upon fully sheathing it they are torn apart by an SS-rank force powered by Nen. The victim is torn only using the slash as the focus point meaning it can result in fatal or crippling injuries depending on where they are cut. This slash occurs at high speed however can be read by SS-rank Reaction tiers or if the opponent possesses S-rank speed tiers with a S-rank or above sensory technique.
- Reiryoku:
- Name: Reiryoku - Body Flicker Technique
Classification: Nen Tech/Ninjutsu
Rank: D-rank (Variable Chakra and Nen Price)
Class: Supplementary
Range: Short-Mid
Description: Building on his favorite technique, Shinobu has created a spin off by utilizing it with Reiryoku thus turning a technique which was originally used to dodge physical technique via high-speed movement now doing the same for a particular branch of mental techniques namely other Nen Tech and Physical Illusions. By cycling Nen into his body, Shinobu is able to rapidly move at an unreadable pace causing opponents utilizing the vision based triggering system of any of their illusions to be unable to catch Shinobu in its effect. While this occurs Shinobu seemingly blurs out of place and he can use it to rapidly change directions as well as seemingly blur out of the way of vision trigger Illusion techniques moving at equal or below his movement speed while flickering.
Name: Reiryoku - Clone Technique
Classification: Nen Tech/Ninjutsu
Rank: D-rank (D-Rank Chakra and Nen Price)
Class: Supplementary
Range: Varies
Description: A simple technique which Shinobu found useful enough to turn into an effective distraction technique. Upon making a single hand seal Shinobu is capable of manifesting illusionary clones which look and act like the original Shinobu however unless the victim has chakra sensory D-rank or above they are unable to tell the difference between Shinobu and his clones. These clones are chakra based illusions with physical and mental based techniques simply passing through them but are capable of being destroyed by a chakra, spiritual or natural based technique equal and above their rank. Due to being utilized as a distraction unless the victim has chakra sensory D-rank or above this technique is unable to be discerned as reality or illusion until one of the clones are either attacked, or the ruse is exposed by another.
Name: Reiryoku - Transformation Technique
Classification: Nen Tech/Ninjutsu
Rank: D-rank (D-rank Chakra and Nen Price)
Class: Defensive
Range: Varies
Description: This technique was Shinobu taking a basic technique infusing it with Nen and utilizing it to counter-act opponents who utilize non-elemental genjutsu in battle. Rather than utilize his natural resistance to genjutsu, he merely uses the transformation technique on the genjutsu the victim uses before utilizing the chakra composing their illusion to cast one of his own. However he is only capable of utilizing this technique on genjutsu comprised completely of non-elemental chakra and only use genjutsu which have the same method of invocation as the genjutsu he is transforming (sight, hearing, smell etc) which likewise are only comprised of non-elemental chakra.
Name: Reiryoku - Demonic Illusion: Forced Truth Technique
Classification: Nen Tech/Genjutsu
Rank: D-rank (D-rank Chakra and Nen Price)
Class: Defensive
Range: Varies
Description: This interrogation technique is usually triggered with eye-contact with a victim however can be used as part of a genjutsu chain. While a weak illusion it is quite powerful as victims unable to break it are forced to speak the truth unable to lie when speaking. Of course seeing as it is a weak technique it has multiple means of exploiting it however when used in conjunction with other torture techniques in Shinobu's arsenal often the victim prefers the simple escape of talking rather than constant agony.
Name: Reiryoku - Demonic Illusion: Compulsive Liar Technique
Classification: Nen Tech/Genjutsu
Rank: D-rank (D-rank Chakra and Nen Price)
Class: Defensive
Range: Varies
Description: This counter-interrogation technique is usually triggered with eye-contact with a victim however can be used as part of a genjutsu chain. Likewise it is capable of being triggered on the user by looking into a mirror or at their reflection. While a weak illusion it is quite powerful as targets unable to break it are forcibly compelled to lie when speaking. Of course seeing as it is a weak technique it has multiple means of exploiting it however the inability to speak the truth is quite effective when faced with an inexperienced interrogator unfamiliar with this technique.
Name: Reiryoku - Flickering Illusion: Glint
Classification: Nen Tech/Genjutsu
Rank: D-rank (D-rank Chakra and Nen Price)
Class: Offensive/Supplementary
Range: Short-Mid
Description: Shinobu draws his blade while in areas of light tilting it just right so that is able to reflect the light off of the blade into a targets eye to cause a brief blind effect. The true effect however is the visionary cue which traps the victim in a basic genjutsu which simply repeats the effect of the glint of light in the victim’s eye each time Shinobu draws his blade for a strike. Due to utilizing Reiryoku unlike the Flash Genjutsu which is a useful technique for countering vision this technique's blindness is two-fold blinding victims both in their mind as well as physically to temporarily shut down the effects of a dojutsu as a result. The time period is rather short only being for a couple of seconds, however despite that it can be deadly during battles were seconds determines life or death.
Name: Reiryoku - Flickering Illusion: Multiply
Classification: Nen Tech/Genjutsu
Rank: D-rank (D-rank Chakra and Nen Price)
Class: Offensive/Supplementary
Range: Short-Mid
Description: This is based on a visionary cue stemming from the use of Flickering Illusion: Afterimage, opponents who strike one of the Afterimages are consumed in an explosion dealing D-rank chakra and D-rank Mental damage to them. Upon the smoke from said explosion vanishing said Afterimage multiplies by a factor of 2 as long as the genjutsu is not broken out of. This technique is based off of the Haze Clone Technique with Shinobu putting his own twist on it thanks to Reiryoku making what is usually merely an annoyance into a more realistic distraction causing the victim to think the user is utilizing explosive shadow clones rather than this all being a genjutsu.
Name: Reiryoku - Flickering Illusion: Choke
Classification: Nen Tech/Genjutsu
Rank:D-rank (D-rank Chakra and Nen Price)
Class: Offensive/Supplementary
Range: Short-Mid
Description: The follow up to Flickering Illusion: Smoke which can be initiated by a visionary cue of a smoke bomb or another means of area concealment. This causes the victims trapped within the genjutsu to begin to choke on the smoke upon inhaling it similarly those without lungs or a need to breathe aren't affected by this technique. While choking the victims are left vulnerable and due to being based on Reiryoku dependent on their endurance or/and barrier tiers (whichever is lower) they will either actually suffocate and pass out or mentally think they are suffocating and thus still pass out. This is of course if it is not broken out of, however when used in a genjutsu chain with Flickering Illusion: Smoke this technique is powered up to a C-rank. Dependent on their endurance or barrier tiers victims can be immune to the suffocation added effect instead taking recurring D-rank chakra and mental damage.
Countdown till Suffocation - Barrier/Endurance Tier
15 Seconds - None
30 Seconds - D
45 Seconds - C (Barrier Tiers Immune - Original Version)
1 Minute - B (Endurance Tiers Immune - Original Version, Barrier Tiers Immune - Powered up)
1.5 Minute - A (Endurance Tiers Immune - Powered up)
Name: Reiryoku - Flickering Illusion: Slash
Classification: Nen Tech/Genjutsu
Rank: C-rank (3 D-rank Chakra and Nen Price)
Class: Offensive/Supplementary
Range: Short-Mid
Description: This technique uses a touch based cue based on Strike of Disgrace or any of Shinobu's variations on that base technique. If a victim is hit the injury is felt as normal however it likewise traps the victim in a touch based genjutsu in which they feel more of said injuries appearing over their body over time. This technique is deadly when combined with Flickering Illusion: Afterimage and his Mental Multi-task, Shinobu is capable of making it seem like the other Shinobu are attacking the victim leaving additional injuries on their body while using the original pain as the template to repeat said injuries. Due to being Reiryoku unless the victim breaks out of it each time this is repeated new injuries are not only felt but manifest on their body. Due to being a touch based genjutsu this technique is incapable of being broken out of by pain.
Name: Reiryoku - Flickering Illusion: Iaido
Classification: Nen Tech/Genjutsu
Rank: C-rank (3 D-rank Chakra and Nen Price)
Class: Offensive/Supplementary
Range: Long
Description: This technique uses a vision based cue based on Strike of Disgrace or any of Shinobu's variations on that base technique. If a victim is capable of tracking his movement while using such a technique they feel as if the slash has already hit them feeling the exact amount of damage albeit mental as the physical technique would of inflicted. Due to it's name, similar to Iaido this technique is capable of interrupting the formation of hand seals despite not being Iaido at all but merely an illusion which simulates it. Due to relying on a victim's ability to perceive Shinobu performing a technique it can be said that this technique is capable of hitting victims over very long distances while those who are unable to detect Shinobu being unaffected by this technique, though it would just mean they would be hit by the non-mental attack. Due to being Reiryoku unless the victim breaks out of it each time this is repeated new injuries are not only felt but manifest on their body. Due to being a touch based genjutsu this technique is incapable of being broken out of by pain.
Name: Reiryoku - Demonic Illusion: Waterboarding
Classification: Nen Tech/Genjutsu
Rank: C-rank (3 D-rank Chakra and Nen Price)
Class: Offensive/Supplementary
Range: Varies
Description: An interrogation genjutsu technique combining his use of Reiryoku with his new interest in obtaining information. This is a touch based genjutsu triggered by a splash of a liquid on the victim’s face, resulting in them visualizing Shinobu placing a rag over their mouth and promptly pouring water over it to torture them via waterboarding. A torture technique which plays on the mind stimulating drowning it is only effective on victims which need to breathe. However it is able to "break" victims within two (2) minutes unless they possess mental based counter-interrogation techniques equal to this techniques rank which results in constant Nen and chakra drain from both parties to keep their techniques active with the one who stops the chakra flow being being the loser in the battle of wills. Those which do not have Nen instead must pay a double chakra price lest they lose the battle of wills instantly thus triggering the interrogation effect. Due to being Reiryoku the interrogation effect is actually happening and thus is incapable of being broken out of through normal methods of dispelling genjutsu nor is capable of being resisted by those with genjutsu resistance, genjutsu immunity or physical pain immunity.
Name: Reiryoku - Demonic Illusion: Electroshock Therapy
Classification: Nen Tech/Genjutsu
Rank: C-rank (3 D-rank Chakra and Nen Price)
Class: Offensive/Supplementary
Range: Varies
Description: An interrogation genjutsu technique combining her use of Reiryoku with her new interest in obtaining information. This is a touch based genjutsu triggered by contact with the victim’s face, resulting in them visualizing Shinobu placing clamps connected with electricity on their body and promptly torturing them through electric shock. A torture technique which plays on the intense pain one sustains from having electricity course through their body at varying voltages. However it is able to "break" victims within two (2) minutes unless they possess mental based counter-interrogation techniques equal to this techniques rank which results in constant Nen and chakra drain from both parties to keep their techniques active with the one who stops the chakra flow being being the loser in the battle of wills. Those which do not have Nen instead must pay a double chakra price lest they lose the battle of wills instantly thus triggering the interrogation effect. Due to being Reiryoku the interrogation effect is actually happening and thus is incapable of being broken out of through normal methods of dispelling genjutsu nor is capable of being resisted by those with genjutsu resistance, genjutsu immunity or physical pain immunity.
Name: Reiryoku - Demonic Illusion: Joint Dislocation Technique
Classification: Nen Tech/Genjutsu
Rank: C-rank (3 D-rank Chakra and Nen Price)
Class: Offensive/Supplementary
Range: Varies
Description: An interrogation genjutsu technique combining her use of Reiryoku with her new interest in obtaining information. This is a touch based genjutsu triggered by contact with the victim’s joint(s), resulting in them visualizing Shinobu dislocating and moving the dislocated body part, torturing them via simple pain. A torture technique which plays on the intense pain one sustains from having their joint first dislocated and them moved around harshly. However it is able to "break" victims within two (2) minutes unless they possess mental based counter-interrogation techniques equal to this techniques rank which results in constant Nen and chakra drain from both parties to keep their techniques active with the one who stops the chakra flow being being the loser in the battle of wills. Those which do not have Nen instead must pay a double chakra price lest they lose the battle of wills instantly thus triggering the interrogation effect. Due to being Reiryoku the interrogation effect is actually happening and thus is incapable of being broken out of through normal methods of dispelling genjutsu nor is capable of being resisted by those with genjutsu resistance, genjutsu immunity or physical pain immunity.
Name: Reiryoku - Demonic Illusion: Nail Torture Technique
Classification: Nen Tech/Genjutsu
Rank: C-rank (3 D-rank Chakra and Nen Price)
Class: Offensive/Supplementary
Range: Varies
Description: An interrogation genjutsu technique combining her use of Reiryoku with her new interest in obtaining information. This is a touch based genjutsu triggered by contact with the victims hands or feet, resulting in them visualizing Shinobu ripping off their nails one by one and sprinkling spices into the open wound. A torture technique which plays on the pain one sustains from having each of their nails ripped off and then the bloody tender skin underneath aggravated by spices. However it is able to "break" victims within two (2) minutes unless they possess mental based counter-interrogation techniques equal to this techniques rank which results in constant Nen and chakra drain from both parties to keep their techniques active with the one who stops the chakra flow being being the loser in the battle of wills. Those which do not have Nen instead must pay a double chakra price lest they lose the battle of wills instantly thus triggering the interrogation effect. Due to being Reiryoku the interrogation effect is actually happening and thus is incapable of being broken out of through normal methods of dispelling genjutsu nor is capable of being resisted by those with genjutsu resistance, genjutsu immunity or physical pain immunity.
Name: Reiryoku - Demonic Illusion: Rope Torture Technique
Classification: Nen Tech/Genjutsu
Rank: C-rank (3 D-rank Chakra and Nen Price)
Class: Offensive/Supplementary
Range: Varies
Description: An interrogation genjutsu technique combining her use of Reiryoku with her new interest in obtaining information. This is a touch based genjutsu triggered by contact with the victims limbs, resulting in them visualizing Shinobu tying ropes around each of their limbs before gradually pulling them apart stringing the victim upward. A torture technique which plays on the intense pain one sustains from having their body "quartered". However it is able to "break" victims within two (2) minutes unless they possess mental based counter-interrogation techniques equal to this techniques rank which results in constant Nen and chakra drain from both parties to keep their techniques active with the one who stops the chakra flow being being the loser in the battle of wills. Those which do not have Nen instead must pay a double chakra price lest they lose the battle of wills instantly thus triggering the interrogation effect. Due to being Reiryoku the interrogation effect is actually happening and thus is incapable of being broken out of through normal methods of dispelling genjutsu nor is capable of being resisted by those with genjutsu resistance, genjutsu immunity or physical pain immunity.
Name: Reiryoku - Flickering Illusion: Burn
Classification: Nen Tech/Genjutsu
Rank: C-rank (3 D-rank Chakra and Nen Price)
Class: Offensive/Supplementary
Range: Short-Mid Range
Description: This technique is triggered through the smell of something burning often as a result of an open flame or an explosion or merely there being a large amount of smoke in the area. The victim however trapped in said scent based genjutsu actually smells themselves burning and upon checking can see themselves on fire. Due to being Reiryoku the victim sustains C-rank chakra damage and C-rank mental damage so long as they are trapped in this illusion without breaking it. The fire itself is merely Psionic Style disguised to mimic the properties of fire, not having any of the elemental strengths or weaknesses and as a result can be put out by anything stronger than the C-rank "flames'. However unless the illusion is broken the victim will not realize the actual flames which are burning them are put out and will continue to feel the pain as if they are being burnt often resulting in the victim desperately trying to put out the flames or merely fighting with the added pain of being burnt alive. Dependent on the victims Endurance or Barrier tiers (whichever is lower) they either sustain enough damage to kill them or they think they sustain enough damage to kill them resulting in them passing out. When chained with Charred it is powered up to a B-rank technique however when used in a genjutsu chain with Smoke, Charred and Choke it is powered up to an A-rank. Dependent on their Endurance or Barrier tiers victims can be immune to the suffocation added effect instead taking recurring D-rank chakra and mental damage.
Countdown till Burnt - Barrier/Endurance Tier
15 Seconds - None
30 Seconds - D
45 Seconds - C (Barrier Tiers Immune - Original Version)
1 Minute - B (Endurance Tiers Immune - Original Version, Barrier Tiers Immune - Powered up)
1.5 Minute - A (Endurance Tiers Immune - Powered up, Barrier Tiers Immune - Powered up Chain)
2 Minutes - S (Endurance Tiers Immune - Powered up Chain)
Name: Reiryoku - Psionic Style: Psycho Burst
Classification: Nen Tech/Ninjutsu
Rank: C-rank (C-rank Chakra and Nen Price)
Class: Offensive
Range: Short-Long (Requires Victim to be in a Genjutsu Chain)
Description: A finisher technique that Shinobu created for any victim unlucky enough to be caught within his genjutsu techniques, which is triggered by him snapping her fingers. The result is the victim’s body imploding inward sustaining joint mental and chakra damage as both mind and body are explode via psychokinetic force. Victims who are unable to break the genjutsu chain before this technique is triggered are instantly knocked unconscious, and those without C-rank strength tiers to tense their body the moment the crushing pressure is triggered at, instantly explode scattering the chunks of their body around a 10 foot area. The chunks are likewise capable of dealing additional impact damage to those within the radius of the exploding victim.
Name: Reiryoku - Flickering Illusion: Drown
Classification: Nen Tech/Genjutsu
Rank: B-rank (C-rank Chakra and Nen Price)
Class: Offensive/Supplementary
Range: Short-Mid
Description: A powerful technique usually used in a genjutsu chain however it can be also triggered when near proximity to a surface of a liquid. This causes the victims trapped within the genjutsu visualize themselves being propelled into the liquid and being unable to swim thus eventually drowning underwater, similarly those with gills or those that don’t require respiration aren't affected by this technique. While drowning the victims are left vulnerable and due to being based on Reiryoku dependent on their Endurance and/or Barrier tiers (whichever is lower) they will either actually drown on their bodily fluids and pass out or mentally think they are drowning and thus still pass out. Dependent on their Endurance or Barrier tiers victims can be immune to the drowning side effect, instead taking recurring B-rank chakra mental damage so long as they are affected by the genjutsu.
Countdown till Suffocation - Barrier/Endurance Tier
15 Seconds - None
30 Seconds - D
45 Seconds - C
1 Minute - B (Barrier Tiers Immune)
1.5 Minutes - A (Endurance Tiers Immune)
2 Minutes - S
Name: Reiryoku - Flickering Illusion: Radiate
Classification: Nen Tech/Genjutsu
Rank: B-rank (C-rank Chakra Price & C-rank Nen Price)
Class: Offensive/Supplementary
Range: Short-Mid
Description: The follow up to Reiryoku - Flickering Illusion Glint which can be initiated by Shinobu drawing his blade while in areas of light tilting it just right so that is able to reflect the light off of the blade into a targets eye to cause a more prolonged blind effect. The true effect however is the visionary cue which traps the victim in a genjutsu which simply repeats the effect of radiation of light in the victim’s eye each time Shinobu draws his blade for a strike. Due to utilizing Reiryoku unlike the Flash Genjutsu which is a useful technique for countering vision this technique's blindness is two-fold blinding victims both in their mind as well as physically to temporarily shut down the effects of a dojutsu as a result. When used in a genjutsu chain with Reiryoku - Flickering Illusion: Glint this technique is powered up to an A-rank. Dependent on their endurance or barrier tiers victims can be immune to the blind added effect instead their dojutsu sustains recurring B-rank chakra and mental damage so long as they are still affected by the genjutsu. However those without either will have their dojutsu rendered blind while they still must pay the activation price to keep their dojutsu active.
Countdown Blind Duration - Barrier/Endurance
30 Seconds - None
25 Seconds - D
20 Seconds - C
15 Seconds - B (Barrier Tiers Immune - Original)
10 Seconds - A (Endurance Tiers Immune - Original, Barrier Tiers Immune - Powered Up)
5 Seconds - S (Endurance Tiers Immune - Powered Up)
Name: Reiryoku - Flickering Illusion: Vanish
Classification: Nen Tech/Genjutsu
Rank:B-rank (C-rank Chakra Price & C-rank Nen Price)
Class: Offensive/Supplementary
Range: Short-Mid
Description: The follow up to Flickering Illusion: Afterimage which can be initiated once Shinobu cycles his Psionic Style chakra to trigger visionary cues with his blade due to the lilac aura radiating from it. Targets that glance at the sword become trapped in a genjutsu technique which causes them to visualize Shinobu becoming invisible due to moving at speeds above their ability to track. This disorientates opponents that try to capitalize on his swordsmanship by using movement slowing dojutsu or reaction tiers causing them to fair worse than those which do not possess it due the speed they see him moving always being outside their realm of perception. When used in a genjutsu chain with Flickering Illusion: Afterimage this technique is powered up to an A-rank. Dependent on their Endurance or Barrier tiers victims can be immune to the invisibility added effect instead are able to track Shinobu at the cost of constant fatigue drain from their use of reaction tiers.
Fatigue Drain - Barrier/Endurance
Heavy Fatigue - B (Barrier Tiers Immune - Original)
Moderate Fatigue - A (Endurance Tiers Immune - Original, Barrier Tiers Immune - Powered Up)
Mild Fatigue - S (Endurance Tiers Immune - Powered Up)
Name: Reiryoku: Mystical Healing Palm Technique
Classification: Nen Tech/Medical Ninjutsu
Rank: A-rank (Variable Chakra and Nen Price)
Class: Supplementary
Range: Short (Ranged when target is linked through Telepathic Mind)
Description: Using the mental basis of Nen along with Shinobu’s natural affinity towards the medical mind arts, Shinobu studied medic’s use of the Mystical Healing Palm technique and learned how to utilize it's healing properties to heal damage from mental based attacks. While doing such his hands glow with lilac Nen which gives off a tingly feeling when healing others, however it is is important for him to match the amount of Chakra and Nen, which are split evenly, to repair the damage from mental based techniques. He made this technique mainly due to the fact that occasionally he knew he would succumb to injuries via the mind and would prefer to heal himself occasionally than have to rely only on others. He is capable of utilizing this technique on those who are linked with him telepathically as it has to deal with repairing the damage to one's mind and thus his telepathy aids it considerably.
Name: Reiryoku: Black Hole Genjutsu
Classification: Nen Tech/Genjutsu
Rank: A-rank (B-rank Chakra and Nen Price)
Class: Supplementary/Offensive
Range: Varies
Description: This technique is a special counter genjutsu technique utilized by Shinobu which makes use of Reiryoku rather than chakra which has the ability to override all mental based techniques equal and below its rank. Once activate Shinobu's opponent is within illusion while the user disappears a black hole appearing in the sky. As it devours all surrounding environment, it becomes larger and larger as it devours the target and any of the illusions they attempt to cast, leaving them unconscious in reality. Shinobu created this technique to combat other illusion users who mix in their different illusion styles along with each other, the chakra used to create them being used to power up this technique like a combination jutsu as they are absorbed into the black hole. Only a more powerful genjutsu or counter-Nen Mental based technique is able to snap the opponent out of this technique and that is only if it hasn't already become fueled with other illusionary techniques, in that case only a genjutsu technique stronger than the combined amount of techniques will be sufficient enough to break the opponent out of this one. Due to being comprised of Reiryoku rather than chakra the victim sustains equivalent chakra based damage to the amount of mental damage they sustain within the illusion.
Name: Reiryoku - Psionic Style: Psycho Crusher
Classification:Nen Tech/Ninjutsu
Rank: A-rank (B-rank Chakra and Nen Price)
Class: Offensive
Range: Short-Long (Requires Victim to be in a Genjutsu Chain)
Description: A finisher technique that Shinobu created for any victim unlucky enough to be caught within his genjutsu techniques which is triggered by her making a squeezing motion with her hand. The result is the victim’s body imploding inward sustaining joint mental and chakra damage as both mind and body are crushed by psychokinetic force. Victims who are unable to break the genjutsu chain before this technique is triggered are instantly knocked unconscious, and those without A-rank strength tiers to tense their body the moment the crushing pressure is triggered at instantly crumpled into a densely packed sphere by chakra based psychic force.
Name: Reiryoku (Signature)
Classification: Fighting Style
Rank: A-rank
Class: Offensive/Supplementary/Defensive
Range: Self
Description: Upon gaining the ability to utilize Nen alongside his already impressive chakra reserves Shinobu went about experimenting with using both at the same time the result was the generation of a mix of the two that he came to call Reiryoku. This involves a process in which he blends the spiritual and physical energy present in chakra with the mental energy which constitutes Nen to generate this unique form of energy. When using Reiryoku, he is able to convert his chakra or Nen based techniques to Reiryoku by utilizing prices from both of his reserves while fusing them together to allow them the ability to affect both the physical and mental planes of existence. When victims are hurt by Reiryoku using techniques they are dealt both chakra and mental damage, all the techniques using this fighting style must be specifically named as such, such as Reiryoku - Psionic Style: Body Flicker Technique.
Name: Reiryoku - Phase Style: Yomi
Classification:Nen Tech/Genjutsu
Rank: S-rank (A-rank Chakra and Nen Price)
Class: Offensive
Range: Varies
Description: A powerful ocular genjutsu making use of his phase release along with Nen to trigger its deadly effect, and usually is used as a finisher genjutsu within a genjutsu chain. Yomi is capable causing the victim's body to phase away into the mental plain rather than the user thus causing the damage they sustain from mental based techniques such as genjutsu to actually affect them physically. Victims who are under Yomi's effect vanish from sight and are only capable of being detected by Shinobu, due to him casting the illusion, as well as those who have brain wave sensory or mental based sensory techniques S-rank or above. Upon the victim escaping from the technique or Shinobu ending the genjutsu the victim rematerializes with their body being in the state that the effects of the genjutsu chain inflicted upon them. Due to this, it is possible to kill victims within the mental plane only for their dead body to rematerialize into the physical plane upon ending this technique. However an S-rank lightning based (lightning, plasma etc.) technique used on a victim suffering from this technique are able to forcibly bring them back into the physical plane albeit sustaining the damage from the Lightning technique which bypasses their defensive tiers based on the type of Lightning technique used.
Name: Reiryoku - Flickering Illusion: Izanagi
Classification: Nen Tech/Genjutsu
Rank: SSS-rank (Chakra and Nen Price Varies)
Class: Supplementary
Range: Varies
Description: This technique differs from all the genjutsu within Shinobu's arsenal by affecting not a target but rather other techniques, and makes use of Shinobu's eyesight to trigger its effect. As long as he can perceive that which he is attempting to effect he is capable of using his Phase Style chakra and Nen to phase it out of the physical plane into the mental plane and vice versa. The cost to do so is split evenly between his Nen and Chakra meaning an SSS-rank technique would cost SS-rank Chakra and SS-rank Nen to phase it in-between planes. That which is phased into the physical plane becomes a mental illusion which is capable of being resisted by genjutsu immunity while the things phased into the physical plane become physical illusions which are capable of being resisted by Defense tiers equal to the rank of whatever has been switched into the physical plane. This one of the most powerful genjutsu Shinobu is capable of due to its ability to blur the lines between reality and imagination.
- Reishi:
- Name: Reishi - Phase Style: Tangible Blade
Classification: Kenjutsu/Nen Tech/Kinjutsu
Rank: C-rank
Class: Supplementary
Range: Self
Description: A technique revolving around Shinobu's ability to multi-task, he first cuts his palm while flowing Nen from the injured part outward resulting in his blade being engulfed in lilac Reishi which causes the blade to vanish. In reality it isn't gone but merely phased out of the physical plane being tangible in the mental one. As a result this constant influx of Reishi boosts the lethality of Reinosha or Nekojita causing them to gain mental+spiritual bypassing damage which scales with Shinobu's skill due to the potency of Reishi. It can however be stopped by a lightning based (lightning, plasma, flux) chakra flow technique C-rank or above reverting the blade back into its physical state. Due to the blade being invisible it makes it much more difficult to gauge the range of his Kenjutsu strikes making Reaction tiers completely unable to react to his kenjutsu useless unless the user has a way of tracking his muscle movements. However those with mental sensory techniques above C-rank are capable of seeing the Reishi engulfed blade.
Name: Reishi - Vapor Style: Smog (Signature)
Classification: Kinjutsu/Nen Tech
Rank: C-rank
Class: Supplementary
Range: AOE
Description: Shinobu releases from uranium vapor from Akatsuki, inhaling it through his nose before biting his cheek as he exhales it outward through his mouth. This releases a lilac tinted vapor (Neon-green for those with Ultra-violet vision) which quickly spreads through the area (C-Rank Speeds covering 80ft radius) to conceal the user. This is the much weaker version of Reishi - Vapor Style: Shroud of Deathly Being and thus is considered to be "Ally Friendly" in comparison to its counterpart. Upon being utilized the area is enshrouded by the vapor form of "uranium" causing them to not only have sensory loss in the face of regular vision, but likewise chakra, mental, heat sensory, and radiation sensory techniques are likewise rendered ineffective due to the entire area being uniformly saturated in radiation. Similar to the technique it is based on the victim finds their body being affected by the radiation they become dizzy, causing their reaction tiers to drop 1-rank. Prolonged exposure to organic targets results in gradual permanent blood cell death, while inorganic targets sustain gradual atomic decay rapidly ionizing the electrons which comprise their atomic structure.
Time Span - Blood Cell Death - Atomic Decay
1-10 Minutes - None - None
11-20 Minutes - D-rank amount - D-rank Spiritual damage
21-30 Minutes - C-rank amount - C-rank Spiritual damage
31-40 Minutes - B-rank amount - B-rank Spiritual damage
41-50 Minutes - A-rank amount - A-rank Spiritual damage
51+ Minutes - Death - Death
*Those who linger within the radiation for a total of 21 minutes throughout their entire lifetime (even across encounters) without seeking radiation treatment will continue to sustain the Blood Cell Death/Atomic Decay until they either die or receive treatment or in the case of immortals revert into primordial ooze.
*Those who linger within the radiation for a total of 41 minutes are unable to be cured as their body will become so irradiated that they are unable to recover from it.
Name: Reishi - Psionic Style: Compression Sphere
Classification: Kinjutsu/Nen Tech
Rank: A-rank
Class: Offensive
Range: Short (Target), Long (Within his Psionic Pressure)
Description: A finisher technique that Shinobu which involves Shinobu making a grasping motion with his free hand, due to being comprised of Reishi the only warning a victim gets before they are ensnared is a pale lilac tint in a 20 foot radius around them. Thus those with A-rank reaction tiers, or sight based sensory techniques are able detect this technique. The reason why the normally vibrant Reishi is a pale color is due to most of it being in the mental plane however those with mental sensory techniques A-rank or above are able to detect this technique and the radius it effects. The result is the victim’s body imploding inward sustaining joint mental and spiritual damage as both mind and body are crushed by his potent Reishi. The body is compressed into a tightly packed sphere the size of a marble while he keeps his hand grasped which can be thrown following the motion of his arm at another target, Shinobu releasing his fist to expel the collected force and body parts outward to deal additional physical impact damage.
Name: Reishi (Signature)
Classification: Fighting Style
Rank: A-rank
Class: Offensive/Supplementary/Defensive
Range: Self
Description: Upon his mastery of Reiatsu, Shinobu found himself wondering exactly what would occur if he expanded upon mixing his life-force with his Nen due to noticing how psychokinetic energy was much more volatile than the telekinetic produced by normal Psionic Style. His experiments on utilizing his very life alongside his Nen resulted in him naming the psychokinetic energy "Reishi". This involves a process in which he blends the spiritual energy present in blood with the mental energy which constitutes Nen to generate this unique form of energy. When using Reishi he is able to convert his Blood or Nen based techniques to Resihi by utilizing prices from both of his reserves while fusing them together to allow them the ability to affect both the spiritual and mental planes of existence. When victims are hurt by Reishi using techniques they are dealt both spiritual and mental damage, all the techniques using this fighting style must be specifically named as such, such as Reishi - Psionic Style: Compression Sphere.
Name: Reishi - Vapor Style: Shroud of Deathly Being (Exclusive)
Classification: Kinjutsu/Nen Tech
Rank: S-rank
Class: Supplementary
Range: AOE
Description: Shinobu releases some uranium vapor from Akatsuki, inhaling it through his nose before biting his cheek as he exhales it outward through his mouth. This releases a lilac tinted vapor (Neon-green for those with Ultra-violet vision) which quickly spreads outward around a 160ft radius (at S-Rank Speeds) to conceal the user. This is one of Shinobu's favorite techniques due to it's sheer killing capacity. Upon being utilized the area is enshrouded by the vapor form of "uranium" causing them to not only have sensory loss in the face of vision, but likewise chakra, mental, heat sensory, and radiation sensory techniques are likewise rendered ineffective due to the entire area being uniformly saturated in radiation. The victim within it however will have their body being affected by the radiation; they become dizzy, causing their reaction tiers to drop 1-rank. They begin to vomit if they are capable of eating and if their is no food in their body they begin to violently vomit blood, their skin paling as they are essentially forced to watch themselves hack up their life-fluid. Inorganic opponents however have a different effect which is a direct result of the ionizing electrons which causes them to experience the atoms sustaining their body being ripped apart causing their body to become unstable and thus chunks of their hair, skin being to peel and fall off. Eventually the common effect is the victim eventually dying, though immortal targets are eventually reduced into puddles of radioactive slime though, being immortal are still considered alive. Prolonged exposure to organic targets results in rapid blood cell death permanently reducing the maximum amount of blood in their body, while inorganic targets sustain rapid atomic decay rapidly ionizing the electrons which comprise their atomic structure. The effects sustained by this technique are incapable of being combated by any medical ninjutsu, requiring Medical Kinjutsu which deals with acute radiation poisoning to S-rank to slow the rate of deterioration while SS-rank or above to halt and eventually cure it. As long as the victim lingers in the area they are capable of triggering the deterioration afresh upon being healed.
Time Span - Blood Cell Death - Atomic Decay
1-10 Minutes - B-rank amount - B-rank Spiritual damage
11-20 Minutes - A-rank amount - A-rank Spiritual damage
21-30 Minutes - S-rank amount - S-rank Spiritual damage
31-40 Minutes - SS-rank amount - SS-rank Spiritual damage
41+ Minutes - Death - Death
*Those who linger within the radiation for a total of 11+ minutes throughout their entire lifetime (even across encounters) without seeking radiation treatment will continue to sustain the Blood Cell Death/Atomic Decay until they either die or receive treatment or in the case of immortals revert into primordial ooze.
*Those who linger within the radiation for a total of 31+ minutes are unable to be cured as their body will become so irradiated that they are unable to recover from it.
Name: Reishi - Deathly Being of Evil: Ocelot (Exclusive)
Classification: Kinjutsu/Nen Tech
Rank: SS-rank
Class: Supplementary/Offensive
Range: Varies (Ocelot), Short (Radiation)
Description: This technique requires either 31 minutes of Reishi - Vapor Style: Smog, 21 minutes of Reishi - Vapor Style: Shroud of Deathly Being, 11 minutes of Sage Art - Vapor Style: Battlements of Deathly Being or 1 minutes of Sage Art - Vapor Style: Ame-no Akasuki to be active before it can be used in battle. Shinobu’s strongest Reishi manipulation technique which makes use of his mental multi-task and both of his hands doing separate chains of One-Handed Seals the completion of both sets of hand seals being the Seal of Confrontation. Shinobu holds that seal as the uranium vapor surrounding the entire area converges inward swirling rapidly to create a armored specter on par with the size of a Large (XL) Creature slightly bigger than a Boss Summon. The armor is comprised of all three of Shinobu's Elements taking aspects from each; the durability of Psionic Style as it is able to sustain damage from multiple SS-ranks and only be destroyed by an SSS-rank technique, the intangibility of Phase Style as physical techniques simply pass through the spectral armor without causing it to sustain any damage and the lethality of Vapor Style as the armor constantly emits uranium vapor from open spaces in the armor, which triggers the effect of whichever technique it stemmed from (excluding Vapor Style: Ame no Akatsuki) on those within a 150 foot radius around it. The armor by itself is capable of moving at SS-Rank Speeds and possesses its own danger sensory allowing it to detect when things are about to attack it and react accordingly. The armor is comprised completely out of Reshi and when striking opponents utilizes its ethereal nature to bypass their physical defenses to deal SS-rank Nen based mental damage to them.
*When utilized in conjunction with Vapor Style: Ame no Akatsuki this technique is powered up to an SSS-rank and triggers this effect when emitting uranium vapor:
Time Span - Blood Cell Death - Atomic Decay
1-10 Minutes - A-rank amount - A-rank Spiritual damage
11-20 Minutes - S-rank amount - S-rank Spiritual damage
21-30 Minutes - SS-rank amount - SS-rank Spiritual damage
31+ Minutes - Death - Death
*Those who linger within the radiation for a total of 11+ minutes throughout their entire lifetime (even across encounters) without seeking radiation treatment will continue to sustain the Blood Cell Death/Atomic Decay until they either die or receive treatment or in the case of immortals revert into primordial ooze.
*Those who linger within the radiation for a total of 21+ minutes are unable to be cured as their body will become so irradiated that they are unable to recover from it.
Name: Reishi - Sinister Illusion: Izanami (Signature)
Classification:
Rank: SSS-rank
Class: Supplementary
Range: Varies
Description: This technique is only capable of being chained with SSS-rank Genjutsu Chains and has no effect on it's own. On the other hand when used in a genjutsu chain it gains an effect rather than strengthening the genjutsu chain. This effect can be triggered in two ways the first being added at the end of a genjutsu chain the the latter if an opponent either breaks out or cancels out the effect of Reiryoku - Flickering Illusion: Izanagi. In the first case this results in the opponent being immobilized resulting in them experiencing each of Shinobu's Genjutsu, Reiryoku and Reishi techniques that he has used on the victim over again. Depending on the targets rank this "loop" can occur repeatedly with them being immobilized in place trapped in their own mindscape, due to it being Reishi any injuries sustained during the loop manifest on the victim’s actual body. While the victim is trapped within their mindscape they can move and do what they like whether to avoid it or get hit by them but essentially they will go through the sequence of events over and over, this technique is incapable of being broken out of until at least 1 "Loop" is complete, a SSS-rank Nen using Kai based technique is used specifically geared at freeing the user from unbreakable genjutsu or 1 Z-rank Mental based technique is used to forcibly overpower it. Victims who are hallucinating as a result of Shinobu's Psionic Pressure, Psionic Intense Pressure or Reiatsu will sustain double the number of "loops" and require at least 2 "Loops" before it can be broken out of. Those with both SSS-rank Barrier Tiers will sustain half the number of loops and can break out of it at anytime past the mid-point of the "Loop". Victims under a loop are immobilized in real time if they have no barrier tiers at all while those who have barrier tiers are immobilized for a set time as the "loops" occur while immobilized the victim is completely vulnerable and can not do any technique whatsoever until they are freed from this technique.
Rank of Victim/Barrier Tiers - Number of "Loops" - Immobility Duration
N/A - N/A - Indefinitely until Izanami is broken (No Barrier Tiers)
D - 7 - 21 Minutes
C - 6 - 18 Minutes
B - 5 - 15 Minutes
A - 4 - 12 Minutes
S - 3 - 9 Minutes
"Z"/SS - 2 - 6 Minutes
"X"/SSS - 1 - 3 Minutes
- Reiatsu:
- Name: Psionic Pressure (Exclusive)
Classification: Kinjutsu
Rank: C-rank
Class: Offensive/Supplementary
Range: Short-Long
Description: Psionic Pressure is a physical manifestation of one's chakra reserves in terms of psychic force. The user creates a sort of pressure depending on how much their collective chakra reserves are. This pressure creates a "suffocating" affect when within a certain distance to people with equal or lower chakra reserves or a lower rank than the user and when projecting their chakra outward chakra sensory users are blinded for a certain amount of time. Shinobu has fluctuating chakra reserves causing the pressure he releases to vary, likewise when he has full reserves they are at full effect when he is at half reserves they revert to a chakra level below and when he is almost out of chakra they are close to ineffective.
*At near empty, opponents with D-Rank chakra reserves experience the air seemingly becoming heavier, their natural instinct of self preservation playing tricks on them.
*At 1/4th chakra reserves C-Rank or below experience even more of his psychic pressure and those which are almost out of chakra will find their nose start to randomly bleed.
*At 1/2 chakra reserves B-Rank or below have nosebleeds just by coming within range even at full chakra reserves however the nosebleeds become much worse when they are below half of their chakra reserves causing them to lose steady amounts of blood.
*At 3/4ths chakra reserves A-Rank or below have nosebleeds which cause them to blood steadily even at full reserves and at below half they begin to drip blood from their ears/mouth or eyes causing them to lose heavy amounts of blood
*At Full reserves S-Rank leak from all of their orifices on their head losing heavy amounts of blood even at full reserves, when they are below half in addition to that they begin to hallucinate when within the pressure's range.
At Academy Student the pressure is around a five feet radius of Shinobu and civilians around him fall to the floor being unable to rise unless they have full chakra reserves. Each rank past that adds +5 feet to the pressure radius and opponents 1-rank lower than him experience the pressure effect of those 1-Rank lower than them in chakra reserves. The greater the gap in ranks however the worse it becomes with them experiencing the pressure effect of those 2 or even 3 ranks lower than them. If they have a four rank difference then they will instantly be knocked unconscious from being within range.
Name: Psionic Intense Pressure (Exclusive)
Classification: Kinjutsu
Rank: B-rank
Class: Offensive/Supplementary
Range: Short-Long
Description: Psionic Intense Pressure is a physical manifestation of one's chakra reserves in terms of psychic force at a greater level than Psionic Pressure due to Shinobu awakening his Nen Reserves. The user creates a sort of pressure depending on how much their collective chakra reserves are. This pressure creates a "suffocating" affect when within a certain distance to people with equal or lower chakra reserves or a lower rank than the user and when projecting their chakra outward chakra sensory users are blinded for a certain amount of time. Shinobu has fluctuating chakra reserves causing the pressure he releases to vary, likewise when he has full reserves they are at full effect when he is at half reserves they revert to a chakra level below and when he is almost out of chakra they are close to ineffective.
*At near empty, his opponents with D-Rank chakra reserves experience the air seemingly becoming heavier their natural instinct of self preservation playing tricks on them and those which are almost out of chakra will find their nose start to randomly bleed causing them to lose a light amount of blood.
* At 1/4th chakra reserves Elite C-Rank experience even more of his psychic pressure sustaining nose bleeds causing them to a light amount of blood and when they are below half chakra reserves they begin to lose a steady amount
* At 1/2 chakra reserves Elite B-Rank leak blood from every facial orifice just by coming within range even at full chakra reserves losing steady amounts of blood, however the nosebleeds become much worse when they are below half of their chakra reserves causing them to lose a heavier amount of blood
* At 3/4ths chakra reserves Elite A-Rank leak blood from every facial orifice causing them to lose heavy amounts of blood, however at below half chakra reserves they can begin to hallucinate when within the pressures range.
* At Full chakra reserves Elite S-Rank can begin hallucinating when within the pressures range however at below half chakra reserves they begin to get crippling migraines along with constant facial orifice bleeding causing them to lose copious amounts of blood.
Psionic Intense Pressure doubles the radius of Psionic Pressure and unlike the former which uses only Rank difference this uses nen reserve difference as well. At base level, civilians instantly faint when within range of the pressure. There are seven ranks, and thus a 2+ rank difference causes the victim to sustain the effect of those 2+ levels lower than them in chakra reserves. Those who have a 5+ rank difference can actually die if under the pressure while fainted for 20 minutes.
Name: Reiatsu (Exclusive)
Classification: Kinjutsu/Senjutsu
Rank: S-rank
Class: Offensive/Supplementary
Range: Short-Long
Description: Cat God Sage Mode must be active while triggering this technique. The perfected version of Shinobu's trade mark Psionic Pressure granted from him not only accessing Nen, but likewise finding a way to incorporate his Natural Energy Reserves into his Psionic Pressure. The suffocating effect is magnified as victims now suffer the crushing force of his chakra, Nen and Natural Energy reserves combined. This pressure creates a "suffocating" affect when within a certain distance to people with equal or lower energy reserves and is only amplified when they are a lower rank than the user and when projecting his Reiatsu outward the force can blind chakra, nen or natural energy sensory users for the entire topic due to the sheer amount of energy he is expelling outward. Shinobu has fluctuating reserves causing the pressure he releases to vary, when he is at full reserves it is at full strength, when he is at half the effects are likewise at half the original strength and when he is near empty or can no longer support Cat God Sage Mode it is ineffective.
*With Below Half Chakra, Nen & Natural Energy Reserves he is capable of causing those with Prime Levels of Chakra intense migranes and hallucinations and upon them having half their max chakra reserves or less they begin to leak blood from every orifice on their body causing them to lose 1 B-rank of blood each post (total).
*With Half to Almost Full Chakra Reserves & Below Half Nen & Natural Energy Reserves he is capable of causing those with Prime Levels of Chakra to leak blood from every orifice on their body causing them to lose 1 B-rank of Blood each post (total). Upon them having half of their max chakra reserves or less the blood loss increases to losing 1 A-rank of Blood each post (total).
*With half to Almost Full Chakra & Nen Reserves & Below Half Natural Energy Reserves he is capable of causing those with Prime Levels of Chakra to leak large blood from every orifice on their body causing them to lose 1 A-rank of Blood each post (total). Upon them having half of their max chakra reserves the blood loss increases to losing 1 S-rank of Blood each post (total).
*With half to Almost Full Chakra, Nen & Natural Energy reserves he is capable of causing those with Prime levels of Chakra to leak copious amounts of blood from every orifice on their body causing them to lose 1 S-rank of blood each post (total). Upon them having half of their max chakra reserves the blood loss stops and their body gradually petrifies turning them into stone within 30 posts (total) due to his natural energy overloading their bodies.
*With Full Chakra Reserves & Half to Almost full Nen & Natural Energy Reserves he is capable of causing those with Prime levels of Chakra to gradually petrify within 30 posts (total) due to his natural energy overloading their bodies. Upon them having half of their max chakra reserves they petrify within 20 posts (total).
*With Full Chakra & Nen Reserves & Half to Almost full Natural Energy Reserves he is capable of causing those with Prime levels of Chakra to petrify within 20 posts (total), however upon them having half of their max chakra reserves they petrify within 10 posts (total).
*With Full Chakra, Nen & Natural Energy Reserves he is capable of causing those with Prime levels of Chakra to petrify within 10 posts (total), however upon them having half of their max chakra reserves they petrify within 5 posts (total).
Reiastu quadruples the radius of Psionic Pressure and, unlike its predecessors, it uses three means of calculation, rank/chakra difference, Nen reserves difference and finally Natural Energy reserves difference. Those with Nen Reserves suffer half as much blood loss, while Sages and those with natural energy reserves have the petrification time limit doubled. Those with Final Stage Curse Marks (Archaic or Origin) or Animal Curse Marks are immune to the petrification effect instead they suffer from blood loss, migraines and hallucinations until they either die or the technique ends. There are 10 additional levels of chakra reserves which are Bijuu Exclusive which each Tail a target has they sustain one level lower of effect with Jinchuriki's of 6-10 Tails sustaining the effects of Psionic Intense Pressure. Kage level Jinchuriki of those with 6-10 Tails as well as summons and creatures with chakra reserves larger than the 10 Tailed Jinchuriki sustain the effects of Psionic Pressure. In short, at Z-rank, certain foes instantly faint upon coming under the area of effect of the pressure and can eventually die via petrification after 20 minutes of being unconscious. Civilans who have not received any formal combat training or dropped out of the academy instantly die via petrification upon coming within the radius of effect.
Re: Shinobu Shijima
Sun May 27, 2018 9:41 pm
Energy Tech:
Medical Ninjutsu:
Summoning Techniques
Senjutsu
Uzugan
- Spoiler:
- Name: Burst Wave
Classification: Energy Tech
Rank: D-rank
Class: Passive
Range: Self
Description: Shinobu gathers chakra into his mouth, palms or eyes before the body parts with the gathered chakra begin to pulsate with a grey light. A wave of concussive energy is released from him, which can smash through D-rank and below defenses as well as knock physical objects flying about 10 feet.
Name: Force Manipulation Arms
Classification:
Rank: D Rank
Class: Offensive/Supplementary
Range: Short-Long
Description: Shinobu creates multiple arms complete with hands made out of chakra which have the ability to deal physical damage to opponents in addition to grasping physical objects, unfortunately they lack connection to the user's chakra system despite possessing a simulated muscle structure, allowing Shinobu to project his Strength Tiers through these arms. They are also useful for grasping objects and placing them as well as being launched at opponents to deal damage equal to their strength level and fly through the air at speeds equal to Shinobu's own. These arms vary in number according to the user's rank at D-Rank they can create 2 arms and at X-Rank they can create 14 arms. In addition the distance that they can be used away from the user also varies with rank starting at 1 foot at D-Rank and 13 feet at X-Rank.
Name: Telekinetic Force (Signature)
Classification: Energy Tech
Rank: D-rank
Class: Passive
Range: Self
Description: Shinobu's interest in Psionic Style has also extended to it's application in conjunction with his self proclaimed "Energy Tech", which is born from the projection of chakra through Yang Release. By converting his Psionic Style filled chakra into "Energy Tech", he is now able to remove the gray tint of the techniques causing them to move through the air invisible to the naked eye as well as chakra vision due to Energy Tech burning up chakra to manifest it but not containing any within it. This unique Energy Tech style sets him apart from others and is one of his trademarks.
Medical Ninjutsu:
- Spoiler:
- Name: Art of Mental Healing
Classification: Medical Ninjutsu
Rank: D-rank
Class: Passive
Range: Self
Description: Shinobu is very skilled at mental based techniques and such he has also developed skill in the sense of medical ninjutsu, as long as it is based on healing mental damage. This technique allows him to learn and use Medical Nin techniques in battle as long as they pertain to the mental state be it healing, enhancing, shattering, memory modification etc.
Name:Concentration technique
Classification: Medical Ninjustu
Rank: D-rank
Class: Supplementary
Range: N/A
Description: This technique, thought to Shinobu by a samurai, allows him to concentrate on speeding up his natural healing process to replenish his stamina in battle at the cost of chakra. This is the only healing technique available to non medical ninja, usually, and ties into the fact that samurai are often physical specialists. A user can only replenish stamina by expending chakra up to their rank, 1-rank above or 2-ranks above at one time after which this technique has a cooldown before it is able to be used again.
Name: Basic Mental Healing
Classification: Medical Ninjutsu
Rank: D rank
Class: Supplementary/Passive
Range: Short
Description: Using this technique, Shinobu is able to heal his allies of mental damage equal to a D-Rank by just being within 10 feet of them and activating this technique, when in contact with targets this healing ability is increased to being able to heal more severe damage, equal to a C-Rank, done to their allies. When it comes to Shinobu's own body they have a natural regeneration which allows him to recover from mental injuries over time. He is able to heal from D-rank mental injuries instantly, C-rank mental injuries in about five minutes and B-rank mental injuries in ten minutes.
Name: Mental Multi-Task (Signature)
Classification: Medical Ninjutsu
Rank: D-rank
Class: Passive
Range: Self
Description: Unlike other individuals in the world Shinobu is actually able to compartmentalize his brain in order to allow him to multi-task, his brain going through multiple processes at once. At D-Rank, he can go through 2 things at once allowing him to use One Handed Seal Method effectively chaining two techniques together while moving his hands through two completely different hand seals. This compartmentalization allows him to do tasks which are typically considered impossible and must be trained thoroughly to break, such as independent limb movement simultaneously while moving the opposite limb. Each time Shinobu ranks up, his brain becomes even more fragmented gaining +1 extra part each rank up capping at 8 parts when Shinobu is X-Rank. When this is used alongside the Personality granted by Shinobu's Uzugan, the number of parts are doubled due to both minds being able to fragment themselves.
Summoning Techniques
- Spoiler:
- Name: Summoning Technique
Classification: Fuinjutsu/Ninjutsu
Rank: D-rank
Class: Supplementary
Range: Short
Description: The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species.The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed is valid even after the contractors death. After this they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be. Instead of going through hand signs, Shinobu has obtained a paw print summoning tattoo on his chest which automatically siphons both blood and chakra to pay for the contract required while glowing.
Name: Summoning: Lightning Flash Blade Creation
Classification: Fuinjutsu/Ninjutsu
Rank: B-rank
Class: Supplementary/Passive
Range: Short
Description: This is a special "ninja tool summon" that allows the user to seal ninja tools like swords or kunai into a scroll or their clothes beforehand, allowing them to be called upon when needed. The ninja tools can be summoned in an instant just by touching the sealing "marks" which can be drawn anywhere. The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced with the tools being drawn out at speeds equal to the user's skill level. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in its fully extended form beforehand. The ninja tools are thrown with the actual speed of a "flash of lightning", ruining the opponent's outset of the battle, and snatching away the initiative. Furthermore, because the summoned ninja tools can remain hidden until right before they are used, if this technique is mastered, there are an exceptional number of possible tactics. A large number of ninja tools can be stored within the sealing marks, which can make the efficiency of this technique last longer.
Senjutsu
- Spoiler:
- Name: Imperfect Cat Sage Mode
Classification: Senjutsu
Rank: A-Rank
Class: Supplementary
Range: Self
Description: The user connects with their summon and begins drawing in Natural energy through their summon. During this time the user gains 1 rank in Reaction, Barrier, Defense and Strength, and 2 ranks in Endurance. They develop yellow slit pupils, enlarged canines and incisors and the ability to retract and extend their nails which now resemble claws. During the duration of this tech the users summon can not move, except if carried by the user, or attack/defend. If the physical connection between the user and their summon is broken this tech is negated. During the time of this tech the user can use Senjutsu tech S-Rank or lower. The summon due to remaining absolutely still is what gathers the energy required to maintain sage mode for the user, expending a C-rank amount of natural energy to keep this version of sage mode active.
Name: Perfect Cat Sage Mode
Classification: Senjutsu
Rank: S-Rank
Class: Supplementary
Range: Self
Description: The user mixes their Natural energy into their body in the highest form of Senjutsu. During this time the user gains 2 Ranks to Strength, Defense and Endurance, and 1 Rank each in Reaction and Barrier. This tech is near perfect but the can be noticed by the user developing purple jagged markings under each eye stopping just short of his cheek. This tech uses C-Rank Natural energy to maintain. This tech ends when the user de-activates it or runs out of Natural Energy. During the time this tech is in use the User is able to use any rank of Senjutsu. When doing so they function similar to the summon in Partial Transformation Sage Mode allowing them to gather a B-rank of natural energy as long as they can remain absolutely still as moving disrupts the connection and causes them to start burning through natural energy again.
Name: Sage Art - Vapor Release: Battlements of Deathly Being (Exclusive)
Classification: Senjutsu
Rank: S-rank (A-rank Natural Energy, A-rank Chakra & A-rank Uranium)
Class: Supplementary
Range: Long
Description: Shinobu while in Sage Mode releases some uranium vapor from Akatsuki before going through hand seals ending at the Tiger seal holding it to trigger this technique. This releases an lilac tinted vapor (Neon-green for those with Ultra-violet vision) which quickly converges at S-Rank speed to form a partially formed spectral armor which is superimposed to match Shinobu's likeness, possessing its own blade eerily similar to Reinosha and being capable of mimicking Shinobu’s techniques on a much greater scale. The Spectral armor is the size of a Large (L) creature towering over most typical threats and being translucent, as it is the result of his Mental Multi-task shaping his Vapor Style chakra into a form to guide uranium vapor into the shape and utilizing natural energy to further compress the vapor into its menacing appearance. The spectral armor is only comprised of an upper torso with the "legs" simply being a vortex of vapor connected to Shinobu acting like a massive shadow of some sort. It's blade has a span of 150 feet being roughly half the size of it yet it moves fluidly mimicking Shinobu's movements in his Sage Mode exactly at the cost of him dedicating one of his minds to control its movements. In addition, when holding Reinosha Shinobu is capable of utilizing the spectre’s own "blade" as a larger version of his Reinosha in order to grant it its own danger sensory at the cost of Shinobu himself being unable to detect danger to himself unless he devotes a second of his minds to monitoring his own well being while this technique is active. When mimicking it's creator it is capable of utilizing Kenjutsu, Taijutsu, Vapor Style, Senjutsu, Energy Tech and non elemental Ninjutsu that Shinobu knows scaled up in size to match it without affecting the rank or power of the technique. This causes it to share tiers while in Sage Mode while the armor itself is capable of resisting damage from S-rank techniques not of Spiritual or Natural means without a scratch as long as they aren't good against Vapor or have defense piercing. It's innate durability is capable of being utilized to block a single S-rank Spiritual/Natural technique with defense piercing, a SS-rank Chakra/Mental/Physical or even an SSS-rank Hybrid based technique before being destroyed in the process. This technique however was made specifically geared at physical combat as victims unfortunate to try to attack it physically instantly sustain S-rank Vapor Style Natural damage while triggering the following countdown due to the intense radiation swirling within its form. Unlike the other techniques which make use of Uranium in Shinobu's arsenal this is the only one which does not have an aura to spread it's radiation outward.
Time Span - Blood Cell Death - Atomic Decay
1-10 Minutes - B-rank amount - B-rank Natural damage
11-20 Minutes - A-rank amount - A-rank Natural damage
21-30 Minutes - S-rank amount - S-rank Natural damage
31-40 Minutes - SS-rank amount - SS-rank Natural damage
41+ Minutes - Death - Death
*Those who linger within the radiation for a total of 11 minutes their entire lifetime (even across encounters) without seeking radiation treatment will continue to sustain the Blood Cell Death/Atomic Decay until they either die or receive treatment or in the case of immortals revert into primordial ooze.
*Those who linger within the radiation for a total of 31 posts (Total) are unable to be cured as their body will become so irradiated that they are unable to recover from it.
Name: Sage Art - Phase Style: Body Flicker (Signature)
Classification: Senjutsu
Rank: SS-rank
Class: Supplementary
Range: Self
Description: This is Shinobu's most powerful version of Body Flicker, making use of his Phase Style while building on the mechanics of Haze Flicker. This allows Shinobu when this technique is used to actually phase out of the physical plane shifting into another one for a brief moment to avoid an attack moving at the same speed he is moving or SS-Rank if this is done from a stand still. This phasing through the borders of planes results in Shinobu being unable to be harmed by anything other than the damage type whose plane he is in while only those with Dimensional Sealing equal to the specific Dimension or a sensory medium SS-rank or above geared at detecting things in the specific Dimension he is in are able to detect where he is upon using this technique. This is due to opponents actually seeing him fade from existence before re-manifesting when this technique is utilized, due to Shinobu's body not being meant to cross through the Dimensions if he lingers within any other than the physical plane this technique has a constant chakra price while it is active, while also dealing damage to Shinobu due to the unnaturalness of Dimensional lingering.
Dimension Shift - Able to be harmed by Damage Type
1st - Mental
2nd - Chakra
3rd - Physical
4th - Natural
5th - Spiritual
6th - Hybrid
Name: Sage Art - Vapor Release: Ame no Akatsuki
Classification: Senjutsu
Rank: SS-rank (S-rank Natural Energy +30 Heat Nimbus)
Class: Supplementary
Range: AOE
Description: Shinobu while in Sage Mode with his Uzugan active utilizes the Personality to shape together thirty heat clouds infusing them with natural energy in order to produce a massive violet cloud spreading over 280 square feet at SSS-Rank speed. When used in conjunction with Sage Art - Vapor Release: Battlements of a Deathly Being or Secret Art of the Lion King - Deathly Being of Evil: Leo the cloud size is magnified drastically spreading over 1200 square feet or 1680 square feet respectively. The cloud is created high in the sky if used by just Shinobu it is < 6,500 ft (low-level cloud) from the surface, if used by Battlements it can be between 6,500 to 12,000 ft (Lower Mid-level cloud) if used by Deathly Being of Evil: Leo it can be between 12,000-23,000 ft from the surface. Directly after it has been formed, all white clouds in the sky below the nimbus are changed into the same color as the cloud before they all proceed to glow purple, changing the climate of the area and raining down liquid uranium from the sky. The storm can be cleared by a Z-rank Area Clearing Wind Release technique or an SSS-rank Area Clearing technique good against Vapor Style otherwise it lasts until naturally displaced by powerful weather conditions or enough time (days to weeks based on the weather conditions) passes. Likewise due to being comprised of Natural Energy and Heat Cloud, it is incapable of being destroyed like normal chakra, or absorbed like normal chakra. After being cleared depending on how long it lasted the Area will experience a resurgence of liquid uranium rain showers, for a number of months after any time it rains. The number of months this lasts are based on the user’s own rank (D = 2, X = 14). The victims within it the radius of the storms, however will have their body being affected by the radiation; they become dizzy, causing their reaction tiers to drop 1-rank. They begin to vomit if they are capable of eating and if there is no food in their body they begin to violently vomit blood, their skin paling as they are essentially forced to watch themselves hack up their life-fluid. Inorganic opponents however have a different effect which is a direct result of the ionizing electrons which causes them to experience the atoms sustaining their body being ripped apart causing their body to become unstable and thus chunks of their hair and skin begin to peel and fall off. Eventually the common effect is the victim eventually dying, though immortal targets are reduced into puddles of radioactive slime, though as they are immortal they can be considered “alive” in this state. Prolonged exposure to organic targets results in rapid blood cell death permanently lowering the amount of blood within their body, while inorganic targets sustain rapid atomic decay due to rapidly ionizing the electrons which comprise their atomic structure. The effects sustained by this technique are incapable of being combated by any medical ninjutsu, requiring Medical Kinjutsu which deals with acute radiation poisoning to SSS-rank to slow the rate of deterioration while Z-rank or above Medical Kinjutsu or an SSS-rank Medical Senjutsu to halt and eventually cure it. As long as the victim lingers in the area they are capable of triggering the deterioration afresh upon being healed.
Time Span - Blood Cell Death - Atomic Decay
1-10 Minutes - A-rank amount - A-rank Natural damage
11-20 Minutes - S-rank amount - S-rank Natural damage
21-30 Minutes - SS-rank amount - SS-rank Natural damage
31+ Minutes - Death - Death
*Those who linger within the radiation for a total of 11 minutes their entire lifetime (even across encounters) without seeking radiation treatment will continue to sustain the Blood Cell Death/Atomic Decay until they either die or receive treatment or in the case of immortals revert into primordial ooze.
*Those who linger within the radiation for a total of 21 minutes are unable to be cured as their body will become so irradiated that they are unable to recover from it.
Name: Sage Art - Anti-Matter Release: Ame no Akatsuki
Classification: Senjutsu
Rank: SS-rank (A-rank NE + A-rank Chakra +15 Heat Nimbus)
Class: Supplementary
Range: AOE
Description: Shinobu, now that he's mastered Yin-Yang and his hiden techniques, has learned how to make use of Anti-Matter Style. Using her Uzugan she infuses the Heat Clouds with both Natural Energy and Anti-Matter Style chakra in order to make a massive gray cloud which spreads along the ground stretching over over 240 square feet at SSS-Rank Speed. When used in conjunction with Sage Art - Vapor Style: Battlements of a Deathly Being or Secret Art of the Lion King - Deathly Being of Evil: Leo the cloud size is magnified drastically spreading over 1200 square feet or 1680 square feet The cloud is created on the ground and rains upward defying gravity due to its properties if used by just Shinobu the height at which the rain can ascend is < 6,500 ft (low-level cloud) from the surface, if used by Battlements the rain can ascend upward between 6,500 to 12,000 ft (Lower Mid-level cloud) if used by Deathly Being of Evil: Leo the rain can ascend upward between 12,000-23,000 ft from the surface. Directly after it has been formed, all white clouds in the sky below the nimbus are changed into the same color as the cloud before they all proceed to glow a darker gray, changing the climate of the area and raining some form of radioactive grayish liquid to the ground. The storm can be cleared by a Z-rank Area Clearing Wind Release technique or an SSS-rank Area Clearing technique good against Anti-Matter Style otherwise it lasts until naturally displaced by powerful weather conditions or enough time (days to weeks based on the weather conditions) passes. Likewise due to being comprised of Anti-Matter Style it is incapable of being dispersed like normal Natural Energy. After being cleared depending on how long it lasted the Area will experience a resurgence of grayish liquid rain showers, for a number of months after any time it rains. The number of months this lasts are based on the user’s own rank (D = 2, X = 14). The victims within it however will have their body being affected by the radiation; they become dizzy, causing their reaction tiers to drop 1-rank. They begin to vomit if they are capable of eating and if their is no food in their body they begin to violently vomit blood, their skin paling as they are essentially forced to watch themselves hack up their life-fluid. Inorganic opponents however have a different effect which is a direct result of the ionizing electrons which causes them to experience the atoms sustaining their body being ripped apart causing their body to become unstable and thus chunks of their hair and skin begin to peel and fall off. Eventually the common effect is the victim eventually dying, though immortal targets are reduced into puddles of radioactive slime, though as they are immortal they can be considered “alive” in this state. Prolonged exposure to organic targets results in rapid blood cell petrification permanently lowering the maximum amount of blood they naturally produce while being capable of triggering aneurysms and heart attacks due to their petrified "blood clots", while inorganic targets sustain rapid atomic decay rapidly ionizing the electrons which comprise their atomic structure. The effects sustained by this technique are incapable of being combated by any non Anti-Matter Style medical ninjutsu, requiring Anti-Matter Style Medical Ninjutsu which deals with acute radiation poisoning equal to SSS-rank to slow the rate of deterioration while Z-rank or above Anti-Matter Style Medical Ninjutsu or an SSS-rank Medical Kinjutsu to halt and eventually cure it. As long as the victim lingers in the area they are capable of triggering the deterioration afresh upon being healed. Due to being Anti-Matter Style if it is utilized in an area currently under the effect of Sage Art - Vapor Style: Ame no Akatsuki it results in the two techniques cancelling each other out resulting in an implosion spreading over the entire distance they each cover at SSS-Rank speed dealing 2 SSS-ranks of Vapor Style Spiritual damage to anything caught within it.
Time Span - Blood Cell Petrification - Atomic Decay
1-10 Minutes - A-rank amount - A-rank Natural damage
11-20 Minutes - S-rank amount - S-rank Natural damage
21-30 Minutes - SS-rank amount - SS-rank Natural damage
31+ Minutes - Death - Death
*Those who linger within the radiation for a total of 11 minutes their entire lifetime (even across encounters) without seeking radiation treatment will continue to sustain the Blood Cell Death/Atomic Decay until they either die or receive treatment or in the case of immortals revert into primordial ooze.
*Those who linger within the radiation for a total of 21 minutes are unable to be cured as their body will become so irradiated that they are unable to recover from it.
Name: Cat God Sage Mode
Classification: Senjutsu
Rank: Z-Rank
Class: Supplementary
Range: Self
Description: Shinobu's most powerful technique, something which is only possible as a result of his skillset due to its requirement of possessing extreme chakra levels as well as Nen Reserves. The user mixed Natural Energy into their body while likewise mixing it in with Chakra and Nen to result in the purest form of Sage Mode something which was not thought possible due to former sages only being able to mix their "Physical energy and Natural Energy" in the case of Partial Transformation and True Sage Mode. Shinobu's version of Sage Mode however mixed his Physical Energy, Mental Energy, Natural Energy and Chakra together to drastically empower his body. While active Shinobu gains 1 Rank in Speed, 2 Ranks in Reaction and Barrier and finally 3 Ranks in Defense, Endurance and Strength. This technique is perfect as only those with natural energy sensory can detect the purple jagged markings under each eye stopping just short of his cheek. When used with his Uzugan, the "sun" within his Sun Pupil becomes a golden slit similar to a cat while his Uzugan changes colors from being a dark purple to being a light purple, the same color as his Nen. This tech uses B-rank Natural energy to maintain. This tech ends when the user de-activates it or runs out of Natural Energy. During the time this tech is in use Shinobu is able to use any rank of Senjutsu and it can be used with or without contact with one of the members of the Cat Contract. When doing so they function similar to the summon in Partial Transformation Sage Mode allowing them to gather an A-rank of natural energy as long as they can remain absolutely still as moving disrupts the connection and causes them to start burning through natural energy again. When in contact with a member of the Cat Contract either the Summon or Shinobu himself remains absolutely still in order to gather a B-rank of natural energy each post giving the illusion that it lasts indefinitely when in reality it's price is merely equated with the natural energy being gathered. However when both (Shinobu & Summon) it results in them gathering an S-rank of natural energy making this technique the highest capable method of gathering Natural Energy out of the sage modes.
Uzugan
- Spoiler:
- Name: Uzugan: Maelstrom Infect
Classification: Kinjutsu/Genjutsu
Rank: B-rank (Optional B-rank chakra cost)
Class: Supplementary/Offensive
Range: Eye Contact
Description: Sun Pupil & Inner Rim Required to use. This is a forbidden technique which targets fellow dojutsu users at the price of causing the user's eyes to start crying tears of blood. Since the Uzugan was created from the hybridization of dojutsu one can project the Uzugan directly onto others by means of eye contact "infecting" their dojutsu with the rapid gene mutation that formed it. Once infected the Uzugan that the opponent receives shuts down immediately causing blindness via a powerful B-rank genjutsu which can only be broken out of by injuring the user of this technique to break their focus or if the opponent is of a high enough rank to break out of B-rank genjutsu with ease. Once the genjutsu is broken the opponent will be able to use the Uzugan albeit on a limited scale in addition to their original dojutsu eye techniques. This blindness is triggered for an additional chakra price and those who are immune to genjutsu or resistant to B-rank genjutsu or above are not affected by it. When the target's dojutsu has been converted the user's personality will be able to see out of their opponents eyes allowing it to easily scope out the opponents blind spots as well as trigger more powerful techniques. This technique is forbidden because with repeated use the user's eye will go permanently blind requiring an SSS-rank or above medical ninjutsu technique focusing on restoring ones eyesight to increase the number of uses by 1-rank.
Rank - No. of Times capable of being used before blindness
D - 1
C - 2
B - 3
A - 4
S - 5
Name: Reiryoku: Maelstrom Cloud
Classification: Genjutsu
Rank: A-rank
Class: Supplementary
Range: Eye-Contact or Varies (Those affected by Maelstrom Infect)
Description: Req. Nen & Reiryoku to be learned. This technique requires Maelstrom Infect to be used on an opponent and makes extensive use of the user's personality to play mind tricks on the opponent via their Uzugan. The personality will trap the opponent in a unique genjutsu which can be triggered by using the link the user has with the opponent's Uzugan, which they (the opponent) will not notice as their Uzugan will "fail" to pick up the chakra flow given off by the genjutsu technique. Once the illusion has been made the opponent's dojutsu will project everything normally with no trace that something is off. It is not until heated combat that the user can choose to manipulate the opponent by causing their vision to be off. This is a sneaky but potentially devastating technique as the opponent will be lured into a false sense of security with what is actually happening in the battle not happening at all. For instance the opponent might be seeing themselves cutting up the user with a sword while they are actually cutting air while the user of this technique is setting up a powerful technique. Once established this technique is unable to be broken as long as the target has a Dojutsu infected by Maelstrom Infect.
Name: Uzugan: Maelstrom Download
Classification: Kinjutsu
Rank: A-rank
Class: Supplementary/Offensive
Range: Eye Contact
Description: Sun Pupil & Middle Rim as well as Target having already been affected by Uzugan: Maelstrom Infect in order to use. This technique was created by the progenitor of the Uzugan in order to serve it's purposes knowing fully well that there was the possibility for her descendants to possess more powerful mutations. This technique involves the user eating the Uzugan infected eyes of a target (dead or alive) resulting in one of the points in their Sun Pupil changing into a purplish black color. This change is due to a forced mutation of the Uzugan as it adapts the abilities of what has been eaten into it allowing the Uzugan to shift gaining an additional form mimicking the abilities of the victims Uzugan Infected dojutsu. There are Eight (8) Points in their Sun Pupil total resulting on only eight different forms all of which when in use take their own activation and duration price in addition to the full power price of the Uzugan. When consuming Dojutsu to result in a point only the Specific activation of the Dojutsu is available not any lower or any higher nor can one progress further or revert to a lower stage. (i.e. a 2 Tomoe Sharingan is eaten, when First Point is active the abilities of a 2 Tomoe Sharingan only become active while costing the activation price of a 2 Tomoe Sharingan to manifest).
First Point -
Second Point -
Third Point -
Fourth Point -
Fifth Point -
Sixth Point -
Seventh Point -
Eighth Point -
Re: Shinobu Shijima
Sun May 27, 2018 9:42 pm
Combination Techniques
- Regulus:
- Name: Lion and Kitten Combination: Battlements of the Deathly Being - Akatsuki Empowerment
Classification: Combination Technique
Rank: SS-rank
Class: Supplementary/Defensive
Range: Self (Pride Steed)
Description: Shinobu begins this technique by stabbing Reinosha down into the the skull of the Pride Steed while the latter remains absolutely still in order to make use of Sage Art - Lion Secret Art: Lion Empowerment. Reinosha is stabbed, blade first, the weapon piercing far enough as not to damage the core and remains anchored in place only being able to be removed through the use of at least C-rank strength. During said stab Shinobu makes hand seals using Sage Art - Vapor Style: Battlements of a Deathly Being which results in the armor which would normally form on the Pride Steed to be warped. Now it resembles a form fitting spectral armor which seems to crackle with lightning yet is obviously comprised out of Uranium vapor giving it a menacing spectral appearance. Two sheathes rest on its back, each look appearing eerily similar to Nekojita, yet remain empty as if the blades are not there, the armor covers the entire body however sections are missing, on the joints, under belly and parts of the tail axe, all these sections are instead filled with just vapor further giving off the ghastly look. Due to being a combination of the two techniques the armor itself grants the Pride Steed unparalleled protection, of being able to reflect SS-rank and below Natural based techniques as well as being able to sustain damage from 1 SSS-rank Natural based technique without a scratch as long as it does not have defense piercing, as well as it's equivalence in other damage types. The Steed's physical attacks now become Sentaijutsu dealing Lightning Release Natural+Physical damage of an S-rank while those who engage it physical are dealt S-rank Vapor Style Natural Damage while triggering the lethal radiation effect. Its Eye Beam can be fired as well allowing it to inflict physical defense piercing Lightning Release damage of an S-rank with the beam having a width of 30 ft and can stretch over a distance of 75 ft, similar to that it can also trigger the lethal radiation effect if victims come in contact with it. Just like with Pride Steed this can be fired up to 6 times in succession before needing to recharge prompting it to become absolutely still with its tail axe pointing up to gather latent electricity for three minutes. Though being based on Battlements of the Deathly being and fully capable of mimicking Shinobu while he utilizes Sage Mode to be able to use his Kenjutsu, Taijutsu, Vapor Release, Senjutsu, Energy Tech and non elemental Ninjutsu that Shinobu knows scaled up in size to match it without affecting the rank or power of the technique it isn't done due to the differences in body size. Shinobu has to deepen the connection to Reinosha to affix it's danger sensory to the Steed and due to being in contact with Reinosha, Akatsuki's Uranium Vapor doesn't harm the steed nor Shinobu.
Time Span - Blood Cell Death - Atomic Decay
1-10 Minutes - B-rank amount - B-rank Natural damage
11-20 Minutes - A-rank amount - A-rank Natural damage
21-30 Minutes - S-rank amount - S-rank Natural damage
31-40 Minutes - SS-rank amount - SS-rank Natural damage
41+ Minutes - Death - Death
*Those who are afflicted by the radiation for a total of 21+ minutes throughout their entire lifetime (even across encounters) without seeking radiation treatment will continue to sustain the Blood Cell Death/Atomic Decay until they either die or receive treatment or in the case of immortals revert into primordial ooze.
*Those who linger within the radiation for a total of 31+ minutes are unable to be cured as their body will become so irradiated that they are unable to recover from it.
Name: Lion and Kitten Combination: Deathly Being of Evil - Panthère
Classification: Combination Technique
Rank: SSS-rank
Class: Supplementary/Defensive
Range: Self (Pride Steed), Long (Eye Beam)
Description: Req. Lion and Kitten Combination: Battlements of the Deathly Being - Akatsuki Empowerment to be on the field before it is capable of being used. This causes the Pride Steed to break apart at SS-rank speeds to form a spectral armor obviously shaped to fit a Large (XL) feline. Shinobu initiates this technique by twisting his weapon and utilizing Reishi: Deathly Being of Evil - Ocelot with Reinosha still remaining locked in place on the armor's snout. The Armor retains the durability of Battlements of the Deathly Being - Akatsuki Empowerment, however now has access, by virtue of the Phase Style chakra coursing through it, to the ability to phase through physical based techniques at SSS-Rank speeds. This plays a pivotal role in it's physical combat as this phasing ability allows it to bypass physical defenses to inflict SS-rank Nen based damage on opponents. The Armor itself is capable of mimicking it's creators moves while in Sage Mode allowing it to perform any of the Kenjutsu, Taijutsu, Vapor Release, Senjutsu, Energy Tech and non elemental Ninjutsu that Shinobu knows scaled up in size to match it without affecting the rank or power of the technique. The armor now constantly leaks out uranium vapor from the spaces near the joints and tail, with the armor being a full set including clawed gauntlets, boots, the two sheathes arranged on the hips and jagged armor for a cat's tail without hindering any of its flexibility. However said vapor can be built up within the body to use to empower it's eye blast as the armor has a visor like helmet which causes the beam to deal the same damage as the original however now can cover a distance of 200 ft with a single shot now dealing S-rank Defense Piercing Lightning Release physical based damage along with S-rank Vapor Release Physical damage which triggers the lethal radiation poisoning effect. The Tail-axe due to being empowered by the new technique is now capable of dealing SSS-rank physical slicing damage upon impact making it a feared auxiliary weapon in combat. The wearer of the armor is "puppeted" within it however still has freedom of movement if Shinobu or the Pride Steed chooses not to assume direct control, as a result the two can work in tandem to subvert the movement of the one wearing the armor, or the three can work in tandem to deadly effect.
Time Span - Blood Cell Death - Atomic Decay
1-10 Minutes - B-rank amount - B-rank Natural damage
11-20 Minutes - A-rank amount - A-rank Natural damage
21-30 Minutes - S-rank amount - S-rank Natural damage
31-40 Minutes - SS-rank amount - SS-rank Natural damage
41+ Minutes - Death - Death
*Those who are afflicted by the radiation for a total of 11+ minutes throughout their entire lifetime (even across encounters) without seeking radiation treatment will continue to sustain the Blood Cell Death/Atomic Decay until they either die or receive treatment or in the case of immortals revert into primordial ooze.
*Those who linger within the radiation for a total of 21+ minutes are unable to be cured as their body will become so irradiated that they are unable to recover from it.
Name: Lion and Kitten Combination: Deathly Being of Evil - Leo
Classification: Combination Technique
Rank: Z-rank (SSS-rank outside of Cat God Sage Mode)
Class: Supplementary/Defensive
Range: Self (Regulus), Short (Dual Reinosha), Mid (Chain) Long (Eye Beam), AOE (Uranium Vapor)
Description: A Combination between Shinobu Shijima and Regulus the Boss of the Cat Clan of the Zodiac Summoning Contracts. This technique is only possible while Shinobu is in Sage Mode, however, when he is utilizing Cat God Sage Mode this technique truly shines. The process is initiate when Regulus uses Secret Art of the Lion King: Undeath Forme while Lion and Kitten Combination: Deathly Being of Evil - Panthère forms around him. Due to this Regulus maintains contact with Reinosha through the latter technique and become immune to Akatsuki's Uranium Vapor thus allowing this technique to become one of the most deadly in existence. Regulus is dealt intense pain as his Nightmare Blades reintegrate with his body only to have their hilts emerge from the shealthes on the large construct, their appearance is likewise altered to give the appearance of resembling large versions of Reinosha. The blades have an effective range of 120 ft, however when chakra is channeled into them it can further extend an extra 40 ft, though thanks to the bone chains which now share a durability with the armor, Regulus can utilize any of his Kenjutsu techniques at mid-range, the chains elongating and shrinking at SSS-Rank speeds to spread an additional 400 ft. The armor fits Regulus perfectly hugging his body and darkening to pitch black with an orange trim (neon-green when seen with UV vision) while retaining the spectral ghastly look as the armor is more complete with spaces being comprised of uranium vapor which pulses during motion creating a sort of motion blur to those without Time-Slowing Dojutsu. This technique causes Regulus, thanks to the armor, to be granted access to Reinosha's danger sensory. Regulus can likewise make use of Reiatsu which is scaled up to match his size, though still uses Shinobu’s chakra, Nen and Natural Energy reserves for the range of effects, and due to the visor still being present has access to the eyebeam of Panthère. It likewise shares all the abilities of its predecessors, making it a formidable technique. Its durability has been boosted up being able to take damage from up to 3 Natural based SSS-ranks with defense piercing or a single Natural based Z-rank as long as it does not have defense piercing without a scratch. There are three separate things controlling his body, Shinobu through the armor mimicking him, Pride Steed thanks to it's intelligence due to it's cores and finally Regulus himself. While using this technique the three can all work together or can take shifts with either one choosing to leave the control to the others to do other things such as gather natural energy/latent electricity/rest. When Shinobu's Personality is added to the mix however it can micromanage linking the three minds together so that they communicate on a telepathic level like extensions of Shinobu's Mental Multi-task. Due to this, this technique is capable of having a grand total of 25 “minds” working in tandem with each other, granting them unparalleled versatility when it comes to performing complex maneuvers or combinations. When this is done, it allows it to shine as while members remain absolutely still they are phased so as to prevent physical attacks from harming them thanks to the Phase Style chakra coursing in the spectral armor. It's truly deadly ability however comes from the uranium radiation it constantly leaks out around a 1600 ft radius, as Regulus actually exhales it with every breath, it is perhaps the most deadly variant with the highest killing potential and for that reason Shinobu only uses it as a last resort or in defense of the Republic. It's sheer potency can actually alter the climate, affecting an entire Land. This climate change results in the weather within the Land to be identical to his Ame no Akatsuki technique until the limit is met. The immediate location it was used in remains this way for triple the time, other locations surrounding the immediate area remain this way for double the amount of time, while everything outside of said areas would have their climates changed for the base amount of time.
Time Span - Blood Cell Petrification - Atomic Decay
1-10 Minutes - S-rank amount - S-rank spiritual damage
11-20 Minutes - SS-rank amount - SS-rank spiritual damage
21-30 Minutes - SSS-rank amount - SSS-rank spiritual damage
31+ Minutes - Death - Death
*Those who are afflicted by the radiation for a total of at least 1 minute or more throughout their entire lifetime (even across encounters) without seeking radiation treatment will continue to sustain the Blood Cell Death/Atomic Decay until they either die or receive treatment or in the case of immortals revert into primordial ooze.
*Those who linger within the radiation for a total of 11+ minutes are unable to be cured as their body will become so irradiated that they are unable to recover from it.
Re: Shinobu Shijima
Sun May 27, 2018 9:51 pm
Shinobu's Jutsu List
D = 50/50
C = 40/40
B = 30/30
A = 20/20
S = 10/10
SS = 5/5
SSS = 4/4
Z = 1/1
Total = 160/160
Shinobu's Signature Technique List
1. Mental Multi-Task
2. Neko Style Kenjutsu
3. One Handed Seal Method
4. Vanishing Sword
5. Reiryoku
6. Reishi
7. Telekinetic Force
8. Telekinetic Blade
9. Molting Body Flicker
10. Flickering Disgrace
11. Flickering Illusion: Hidden Evil Technique
12. Shin'en
13. Reishi - Sinister Illusion: Izanami
14. Reiryoku - Flickering Illusion: Izanagi
Shinobu's Exclusive Technique List
1. Psionic Pressure
2. Psionic Intense Pressure
3. Reiatsu
4. Cat God Sage Mode
5. Reishi - Vapor Style: Shroud of Deathly Being
6. Sage Art - Battlements of the Deathly Being
7. Reishi - Deathly Being of Evil: Ocelot
Shinobu's Reserves
Chakra: 22 C-ranks, 17 B-ranks, 14 A-ranks, 12 S-ranks, 8 SS-ranks and 6 SSS-ranks
Nen: 17 C-ranks, 13 B-ranks, 11 A-ranks, 9 S-ranks, 7 SS-ranks, and 5 SSS-ranks
Natural Energy: 15 C-ranks, 12 B-ranks, 10 A-ranks, 8 S-ranks, 5 SS-ranks, 4 SSS-ranks
D = 50/50
C = 40/40
B = 30/30
A = 20/20
S = 10/10
SS = 5/5
SSS = 4/4
Z = 1/1
Total = 160/160
Shinobu's Signature Technique List
1. Mental Multi-Task
2. Neko Style Kenjutsu
3. One Handed Seal Method
4. Vanishing Sword
5. Reiryoku
6. Reishi
7. Telekinetic Force
8. Telekinetic Blade
9. Molting Body Flicker
10. Flickering Disgrace
11. Flickering Illusion: Hidden Evil Technique
12. Shin'en
13. Reishi - Sinister Illusion: Izanami
14. Reiryoku - Flickering Illusion: Izanagi
Shinobu's Exclusive Technique List
1. Psionic Pressure
2. Psionic Intense Pressure
3. Reiatsu
4. Cat God Sage Mode
5. Reishi - Vapor Style: Shroud of Deathly Being
6. Sage Art - Battlements of the Deathly Being
7. Reishi - Deathly Being of Evil: Ocelot
Shinobu's Reserves
Chakra: 22 C-ranks, 17 B-ranks, 14 A-ranks, 12 S-ranks, 8 SS-ranks and 6 SSS-ranks
Nen: 17 C-ranks, 13 B-ranks, 11 A-ranks, 9 S-ranks, 7 SS-ranks, and 5 SSS-ranks
Natural Energy: 15 C-ranks, 12 B-ranks, 10 A-ranks, 8 S-ranks, 5 SS-ranks, 4 SSS-ranks
Re: Shinobu Shijima
Sun May 27, 2018 10:22 pm
D-Rank:
C-Rank:
B-Rank:
A-Rank:
S-Rank:
SS-Rank:
SSS-Rank:
Z-Rank:
- Spoiler:
- Body Replacement Technique
- Nega-Element
- Kai Art: Telepathic Link
- Telepathic Mind
- Telepathic Mind: Mind Loosening Technique
- Telepathic Mind: Mind Tightening Technique
- Telepathic Mind: Clarity Technique
- Telepathic Mind: Obscurity Technique
- Body Flicker Technique
- Heel Kick
- Strike of Disgrace
- Silent Killing Technique
- Psionic Style: Psychic Step
- Mental Link
- Mind Break
- Mind Splice
- Mind Lock
- Flash Genjutsu
- Flickering Illusion: Afterimage
- Flickering Illusion: Smoke
- Flickering Illusion: Tap
- Flickering Illusion: Charred
- Flickering Illusion: Blur
- Telekinetic Blade
- Flickering Sword
- Disgraceful Sword
- Disgraceful Slash
- Disgraceful Opening
- Disgraceful Footwork
- Disgraceful Disarm
- Disgraceful Check
- Disgraceful Finish
- Disgraceful Impulse
- Kai Arts
- Reiryoku - Body Flicker Technique
- Reiryoku - Clone Technique
- Reiryoku - Transformation Technique
- Reiryoku - Demonic Illusion: Forced Truth Technique
- Reiryoku - Demonic Illusion: Compulsive Liar Technique
- Reiryoku - Flickering Illusion: Glint
- Reiryoku - Flickering Illusion: Multiply
- Reiryoku - Flickering Illusion: Choke
- Burst Wave
- Force Manipulation Arms
- Telekinetic Force
- Art of Mental Healing
- Basic Mental Healing
- Concentration Technique
- Mental Multi-Tasking
- Tenmetsu-ko Style Kenjutsu
- Body Replacement Technique
C-Rank:
- Spoiler:
- Vapor Style: Body Replacement Technique
- Kai Art: Chakra Pulse
- Telepathic Mind: Mind Probe
- Telepathic Mind: Mind Barrier
- Telepathic Mind: Mind Scan
- Telepathic Mind: Wispy Thoughts
- Telepathic Mind: Dream Dive
- Telepathic Mind: Dream Protection
- Telepathic Mind: Mental Knife
- Psionic Style: Body Flicker Technique
- Phase Style: Body Flicker Technique
- Mind Flicker Technique
- Haze Clone Technique
- Powder Servant Technique
- Flickering Illusion: Clink
- Flickering Illusion: Shatter
- Neko Style Kenjutsu
- Neko Style: Reverse Beheading
- Neko Style: Flicker Beheading
- Disgraceful Wrench
- Disgraceful Drill
- Disgraceful Bash
- Disgraceful Pierce
- Disgraceful Shatter
- Tenmetsu Style: Demon Fang
- Psionic Style: Psychokinetic Blade
- Reiryoku - Flickering Illusion: Slash
- Reiryoku - Flickering Illusion: Iaido
- Reiryoku - Demonic Illusion: Waterboarding
- Reiryoku - Demonic Illusion: Electroshock Therapy
- Reiryoku - Demonic Illusion: Joint Dislocation Technique
- Reiryoku - Demonic Illusion: Nail Torture Technique
- Reiryoku - Demonic Illusion: Rope Torture Technique
- Reiryoku - Flickering Illusion: Burn
- Reiryoku - Psionic Style: Psycho Burst
- Reishi - Phase Style: Tangible Blade
- Reishi - Vapor Style: Smog
- Psionic Pressure
- Summoning Technique
- Neko Style Taijutsu
- Vapor Style: Body Replacement Technique
B-Rank:
- Spoiler:
- Shadow Clone Technique
- Phase Style: Shadow Clone
- Molting Body Flicker Technique
- Pressure Body Flicker
- One-Handed Seal Method
- Tenmetsu Style: Bushin
- Hell Prison Genjutsu
- Flickering Illusion: Step
- Flickering Illusion: Hidden Evil Technique
- Neko Style: Phase Beheading
- Neko Style: Vapor Beheading
- Neko Style: Crescent Moon Beheading
- Neko Style: Vanish Beheading
- Flickering Disgrace
- Vanishing Sword
- Vanishing Crescent
- Disgraceful Vortex
- Disgraceful Switch
- Disgraceful Rebound
- Disgraceful Concuss
- Disgraceful Slicing
- Disgraceful Beheading
- Tenmetsu Style: Dragon Howl Strike
- Kai Art: Psychic Transfer
- Reiryoku - Flickering Illusion: Drown
- Reiryoku - Flickering Illusion: Radiate
- Reiryoku - Flickering Illusion: Vanish
- Uzugan: Maelstrom Infect
- Psionic Intense Pressure
- Summoning: Lightning Flash Blade Creation
- Shadow Clone Technique
A-Rank:
- Spoiler:
- Vapor Style: Clone Great Explosion
- Haze Flicker
- Mach Flickering Disgrace
- Neko Style: Beheading Dance of the Crescent Moon
- Tenmetsu Style: Blinding Five Strikes
- Tenmetsu Style: Nine Dragon Crash
- Disgraceful Punisher
- Disgraceful Maelstrom
- Disgraceful End
- Imperfect Cat Sage Mode
- Kai Art: Imagine Break
- Reiryoku - Mystical Healing Palm Technique
- Reiryoku - Black Hole Genjutsu
- Reiryoku - Psionic Style: Psycho Crusher
- Reiryoku
- Reishi - Psionic Style: Compression Sphere
- Reishi
- Reiryoku: Maelstrom Cloud
- Uzugan: Maelstrom Download
- Neko Style: Pride Hunting
- Vapor Style: Clone Great Explosion
S-Rank:
- Spoiler:
- Shin'en
- Vanishing Disgrace
- Disgraceful Hurricane
- Perfect Cat Sage Mode
- Psychokinetic Vanishing Disgrace
- Tenmetsu Style: Blinding Fifty Strikes
- Reiryoku - Phase Style: Yomi
- Reishi - Vapor Style: Shroud of Deathly Being
- Sage Art - Vapor Style: Battlements of Deathly Being
- Reiatsu
- Shin'en
SS-Rank:
- Spoiler:
- Mach Vanishing Disgrace
- Reishi - Deathly Being of Evil: Ocelot
- Sage Art - Phase Style: Body Flicker
- Sage Art - Vapor Style: Ame no Akatsuki
- Sage Art - Anti-Matter Style: Ame no Akatsuki
- Mach Vanishing Disgrace
SSS-Rank:
- Spoiler:
- Final Disgrace
- Psychokinetic Disgrace
- Reiryoku - Flickering Illusion: Izanagi
- Reishi - Sinister Illusion: Izanami
- Final Disgrace
Z-Rank:
- Spoiler:
- Cat God Sage Mode
- Cat God Sage Mode
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