Hailey I. Fushicho
Fri Jul 06, 2018 1:06 pm
Personal Info
Name: Hailey I. Fushicho
Alias: Hif Simurgh, "Vixen of the Phoenix Force"
Age: Pending
Gender: Female
Height: Pending
Weight: Pending
Zodiac Sign: Leo
Personality: Pending
Appearance:
- Childhood:
- Teenage:
- Prime:
History:
- Phoenix Born:
Race Info
Birth Land: Futility
- Demi-God:
- Clan: Fushicho
Family: Isley
Race: Undead (Zireh)
Deity Lineage:
*System: Mana Circuits (Mana Gain)
*Tiers: Spirit & Speed
*Technique Types: Juinjutsu, Fuinjutsu, Erojutsu, Genjutsu, Magecraft
Mortal Lineage:
*System: Circulatory System (Blood Gain)
*Tiers: Reaction & Defense
*Technique Types: Kenjutsu, Taijutsu, Kinjutsu, Shurikenjutsu, Kyujutsu
Other:
*Traits: Poison Immunity (Undead), Disease Immunity (Undead)
*System: 70 Stamina (Demi-God), Semi-Immortality (Demi-God+Undead)
*Inherited Passives: 2 Chakra, 2 Physical, 2 Mental, 2 Hybrid, 2 Spiritual, 2 Natural
Pirate Info
Notoriety: D-rank Bounty
Crew: -
Special Position: -
Position: Historian
Primary Weapon: N/A
- Mana Circuits:
- D-rank Bounty = 209
C-rank Bounty =209
B-rank Bounty = 214
A-rank Bounty = 224
S-rank Bounty = 234
"Z"-rank Bounty = 241
"X"-rank Bounty = 245
Re: Hailey I. Fushicho
Fri Jul 06, 2018 1:08 pm
Kenjutsu:
Ancient -
Kendo
Iaido
Batto
Isley -
Tuning Blade
Stumbling Edge
Other -
Displacement Aura
Advanced
1. Kendo + Stumbling Edge = Cascading Edge
2. Iaido + Tuning Blade = Singing Blade
3. Batto + Displacement Aura = Displaced Sword
Mastery
Cascading Edge + Singing Blade + Displaced Sword = Dance of the Fenghuang
Movement Styles:
Isley -
Shunshin
Shunpo
Magecraft -
Reduced Earth
Phoenix Contract-
Phoenix Burst
Advanced
1. Shunshin + Reduced Earth = Gemelos Shunshin
2. Phoenix Burst + Shunpo = Phoenix Flash
Mastery
Gemelos Shunshin + Phoenix Flash = Simurgh
Combinations (Kenjutsu + Movement)
Legacy Passives:
*Chakra
1. ???
2. ???
*Mental
1. Illusion Magic (Mana-based Genjutsu)
2. ???
*Physical
1. Lack of Intent
2. ???
*Hybrid
1. ???
2. ???
*Spiritual
1. Phoenix Born (Regen; Modified Phoenix's Chosen)
2. ???
*Natural
1. ???
2. ???
Ancient -
Kendo
Iaido
Batto
Isley -
Tuning Blade
Stumbling Edge
Other -
Displacement Aura
Advanced
1. Kendo + Stumbling Edge = Cascading Edge
2. Iaido + Tuning Blade = Singing Blade
3. Batto + Displacement Aura = Displaced Sword
Mastery
Cascading Edge + Singing Blade + Displaced Sword = Dance of the Fenghuang
Movement Styles:
Isley -
Shunshin
Shunpo
Magecraft -
Reduced Earth
Phoenix Contract-
Phoenix Burst
Advanced
1. Shunshin + Reduced Earth = Gemelos Shunshin
2. Phoenix Burst + Shunpo = Phoenix Flash
Mastery
Gemelos Shunshin + Phoenix Flash = Simurgh
Combinations (Kenjutsu + Movement)
Legacy Passives:
*Chakra
1. ???
2. ???
*Mental
1. Illusion Magic (Mana-based Genjutsu)
2. ???
*Physical
1. Lack of Intent
2. ???
*Hybrid
1. ???
2. ???
*Spiritual
1. Phoenix Born (Regen; Modified Phoenix's Chosen)
2. ???
*Natural
1. ???
2. ???
Re: Hailey I. Fushicho
Fri Jul 06, 2018 2:10 pm
Kenjutsu
Movement Styles
- Kendo:
- Name: Way of Kendo
Classification: Fighting Style
Original Rank: C (Recoil Damage)
Count: 0/5
Current Rank: C
Class: Offensive/Supplementary
Range: Self (Req. Bokken), Contact
Description: An ancient Kenjutsu style which had thought to have been wiped out by the shinobi during the era of warring states, Kendo is typically used in combat with opponents much faster than the user. Using their strength tiers the user swings their weapon causing them to boost the speed of their slashes due to their impressive strength. Fighting in such a way however often leaves a user vulnerable tot hose with the reaction tiers to capitalize on it as a result the Way of Kendo requires constant refining of ones technique to reduce said openings. In addition due to each blow being back by strength each strike is potentially fatal, typically breaking through weapons and armor to slice opponents apart with physical crushing force (defense piercing) equal to the user's strength. The Isley family learned how to utilize Kendo even with the absence of strength utilizing Shunpo and the pull of gravity to generate enough force to match a normal Kendo strike. When utilizing both Shunpo as well as strength tiers this style of Kenjutsu is able to showcase it's true power. Due to the force of the impact with an opponent this fighting style always results in recoil damage to the user's arms equal to the rank of the technique being used.
No of retraining's (New Rank) - Reaction Tiers req. to capitalize on opening (Minimum Rank if Shunpo + Strength)
0 (D) - Equal Rank- (D)
5 (C) - Equal Rank (C)
10 (B) - Equal Rank+ (B)
15 (A) - Equal Rank++ (A)
20 (S) - 1 Rank Above- (S)
- Iaido:
- Name: Iaido
Classification: Fighting Style
Rank: D-rank (Cypher Only)
Class: Offensive
Range: Close (Proximity to Trigger), Short (+Displacement Aura)
Description: Iaido refers to a specific style of kenjutsu that is concerned with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. The linear motion and force applied to draw the sword from its scabbard result in much faster slashes than ones realised with the sword already drawn. This is explicitly used by Cypher simply due to their mastery of weapon based combat which allows them to literally stop opponents from preforming equal rank ninjutsu if they are within a set amount of of the opponent and use this technique. If the opponent doesn't stop however they will sustain damage thus interrupting them from completing their technique & causing them to waste the chakra used in the technique requiring hand-seals. Iaido is very specific in it's timing and proximity to determine the exact speed at which an Iaido technique can intercept hand seals at a set speed, Iaido techniques are by definition Contact range, any time an Iaido technique has any rage above Contact (Short, Mid & or Long) it means it involves the use of Displacement Aura to extend the range. If the Cypher lacks that type of Displacement Aura then the rage is dropped back down to Close or whatever the max range they can get when utilizing displacement aura.
Proximity to Opponent - Hand-Seal Speed Interrupted
5ft - Equal-Rank (For Example D-rank Speed)
4ft - Equal-rank+ (For Example Swift Release)
3ft - Equal-rank++ (For Example D-rank Speed+Strength)
2ft - 1-rank- Higher (For Example C-rank- Speed)
1ft - 1-rank Higher (For Example C-rank Speed)
Displacement Aura Type = Range Modifier (Range Name & Techs Associated with said range)
Base = +1 (Contact-Short)
Enhanced = +5 (Contact-Short or Short if S-rank Tech)
Base+Enhanced = +6 (Contact-Short if D-rank Tech or Short)
Rage = +10 (Contact-Short, Short-Mid if C-rank, Mid-Long if D-rank)
Base + Rage = +11 (Conctact-Mid if B or S, Short-Mid if C, Mid if A)
Enhanced + Rage = +16 (Mid-Long if D, Short-Mid if C, B, Short if A, Contact-Short if S)
Base + Enhanced + Rage = +17 (Mid-Long if D, Short-Mid if C, B, Mid-Long if A, Contact-Short if S)
- Batto:
- Name: Battojutsu
Classification: Fighting Style
Original Rank: C
Count: 0/5
Current Rank: C
Class: Offensive/Supplementary
Range: Self (Req. Iaito), Contact
Description: The ancient Kenjutsu art of Batto in it's refined state differs from it's successor style Iaido due to what is done after the blade is unsheathed. Due to the samurai who created this style being wiped out by the shinobi during the Era of Warring States out of fear only the legendary tales of swordsmen capable of drawing and slicing an opponent in one moment were what was left and thus what was used to create Iaido. Battojutsu is more than that, or more specifically unlike Iaijutsu which allows one to master the art of unsheathing and sheathing one's blade Battojutsu allows one to incorporate multiple cuts after unsheathing. This is stressful on the body to preform quickly fatiguing those who are not skilled enough to refine their muscle memory and have not learned how to control their breathing precise enough to get the most out of each breath. A master of Battojutsu was said to draw their blade once and by the time they sheathed their blade they had already felled a hundred shinobi. Due to the sheer amount of strikes capable with one blow Battojutsu those without Time-Slowing Dojutsu are unable to see the strikes of the Batto practitioners blade. Those with Muscle Tension or Iai Prediction/Precognition etc can determine where the Batto user is aiming however and thus can gauge how to block albeit not being able to actually see the slashes.
No of retraining's (New Rank) - Max No of Slashes Per Draw (Stamina Price per flurry of slashes)
D - 5 (-10 Stamina Every 5 Slashes)
5 (C) - 10 (-8 Stamina Every 5 Slashes)
10 (B) - 15 (-6 Stamina Every 5 Slashes)
15 (A) - 20 (-4 Stamina Every 5 Slashes)
20 (S) - 25 (-2 Stamina Every 5 Slashes)
- Stumbling Edge:
- Name: Stumbling Edge
Classification: Fighting Style
Rank: C-Rank
Class: Offensive/Supplementary
Range: Short-Mid
Description: This is a hybrid Taijutsu and Kenjutsu fighting style which was created by Xan Ibwa to perfectly blend his Erasure of Iaido with Shunpo. However it can be applied to any type of Kenjutsu as long as the user utilizes Shunpo as a movement base. While utilizing this fighting style user loosens his body before moving towards his opponent seemingly unfocused often stumbling and seeming to trip over nothing. This causes opponents to underestimate him and despite seeming to be uncoordinated in his movement he has a unique sense of balance being able to stumble and trip out of the way of incoming attacks and turn seemingly clumsy mistakes into deadly strikes. While using this fighting style he is capable to making use of his Shunpo techniques without making use of the falling forward motion rather any type of fall can be used to initiate it.
- Tuning Blade:
- Name: Tuning Blade
Classification: Fighting Style
Rank: C-rank
Class: Offensive/Supplementary
Range: Short-Mid
Description: The Tuning Blade kenjutsu fighting style revolves around the user striking a physical object with the tip of their blade causing it to vibrate with the displaced kinetic energy from the impact. This causes the blade to emit a tuning sound similar to metal clanging against something. These vibrations result in a serrated cut which is made possible by the user freeing his body completely to conserve the vibration within the blade while dealing strain to his own body due to the constant vibrations. While usually it would be painful the originator of this style Xan Ibwa is incapable of feeling pain and as such it doesn't affect him visibly as it would others. The use of this fighting style deals damage to the user as a trade off for being capable to pierce through defenses when used with kenjutsu techniques while dealing multiple cuts to an object as a result of the vibrations depending on the amount of damage dealt.
Dmg to User - Number of Cuts
D - 3
C - 4
B - 5
A - 6
S - 7
- Displacement Aura:
- Name: Displacement Aura
Classification: Taijutsu (Cypher Only)
Rank: D-rank
Class: Passive
Range: Self (Aura), Contact
Description: This technique stems from the amount of willpower people put into their blows, Cypher have learned to harness this willpower and translate it into a sort of an invisible physical aura which allows them to extend the range of their Taijutsu and Kenjutsu by 1 foot. Meaning if the blow seems like it didn't connect due to the opponent narrowly dodging it the blow will still hit them albeit at a 1-rank lower than the original damage simply due to the physical aura which envelops them in battle. This makes engaging in a physical battle with a Cypher a very high risk for amateurs in close ranged combat.
- Cascading Edge:
- Singing Blade:
- Displaced Sword:
- Dance of the Fenghuang:
Movement Styles
- Shunshin:
- Name: Shunshin
Classification: Fighting Style
Rank: B-rank (Recoil Price Varies)
Class: Supplementary
Range: Self
Description: Often mistaken as variant of the Shunpo technique though it was actually created before it by Kira Isley, it has long since faded out of use within the Isley Family mainly due to it being severe on the hips. Furthermore the distance that the user can cover is likewise inferior to Shunpo while the speed of the acceleration pales in comparison despite this technique being more difficult to master, however in the hands of a female this techniques true potential can be honed. Using this movement style the user enters a different stance semi-falling towards the ground while running forward using the momentum from falling to rapidly accelerate the speed of a slash and using that as a pull to drag their body forward at high speeds. This causes the user to damage their body, their hips in particular sustaining the brunt of the Physical Recoil Damage equal to one-rank below the speed that they are attempting to reach capping out at 1 A-rank of blood to move at S-rank speeds (if male) or Blinding Light speeds (if female) for that specific post. Despite the overwhelming cost, it is highly effective in dealing with threats that outspeed the user as in a single moment he/she can match their speed..and finish them.
Movement Speed (If Female) - Distance Covered (Recoil Price)
D (Swift Release) - 3 (D)
C (Bullet Release) - 7 (D)
B (Crashing Ground) - 12 (C)
A (Vacuum Release) - 16 (B)
S (Blinding Light) - 20 (A)
- Shunpo:
- Name: Shunpo
Classification: Fighting Style
Rank: C-rank (Blood Price Varies)
Class: Supplementary
Range: Self
Description: The user enters a different stance semi-falling towards the ground while running forward using the momentum from falling to rapidly accelerate the speed of a slash and using that as a pull to drag their body forward at high speeds. This causes the user strain burning up blood equal to one-rank below the speed that they are attempting to reach capping out at 1 A-rank of blood to move at Blinding Light speeds for that specific post. Despite the overwhelming cost, it is highly effective in dealing with threats that outspeed the user as in a single moment he/she can match their speed..and finish them.
- Reduced Earth:
- Phoenix Burst:
- Gemelos Shunshin:
- Phoenix Flash:
- Simurgh:
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