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Shoshiki
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Flying Thunder God Empty Flying Thunder God

Tue Jun 19, 2018 12:51 am
Co-Ordinate Dimensions
Spoiler:


Last edited by Shoshiki on Tue Jun 19, 2018 1:05 am; edited 1 time in total
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Shoshiki
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Posts : 19
Join date : 2018-05-27
https://charactershed.forumotion.com

Flying Thunder God Empty Re: Flying Thunder God

Tue Jun 19, 2018 12:55 am
Name: Flying Thunder God Technique
Classification: Fuinjutsu
Rank: SSS (Activation Price Varies, Utilization Price Varies)
Class: Supplementary
Range: Contact (Marker), Varies (Distance Traveled)

Description: This is the first technique in the Flying Thunder God line and is required before any other Flying Thunder God variants can be learned. This techniques acts in place of a Base Sealing Method and can have 14 additional slots all of which are utilized to store variations on the original formula. The seal cannot be removed (except by an SSS-rank or above unsealing technique) and stays on the target forever though each seal requires an SSS-rank chakra price to place. This technique requires up to the 6th Co-Ordinate Dimension to be unlocked by the user. To activate this technique, the user places a special seal or "technique formula" (術式, jutsu-shiki) to mark an intended destination. After this is done, they can at will enter a dimensional void that instantaneously transports them to the location of the seal at such high speeds that everything around them appears moving in slow-motion (Time-Slowing Effect upon re-entry). The mark can be applied to almost any area through brief physical contact, including an opponent or other surrounding feature the only evidence of doing so being the "(Insert Color) Flash" left in their wake. Because this technique is able to affect anything that is in contact with the user or somehow connected to their chakra, they can also use this technique to teleport other objects or people (As long as they are currently in contact with them before the jump), though the size of the object dictates the amount of chakra required. Using this technique is stressful on the body as not only is the user transported but likewise when coupled with peak speed (SSS-Rank+) and reflexes (SSS-Rank+) the user expends fatigue for every jump after the activation price as been paid though this activation price will reset and have to be paid again if the size of what one is teleporting changes. The amount of fatigue expended depends on the distance while it is possible to travel outside of a topic in one go the activation price & utilization price are both magnified by the distance. In regards to the speed of the jump not meeting either of the peak requirements also doubles the fatigue price per jump as one's body is forced to adjust to the high speed rapidly thus causing additional strain, as a result it is important to first possess the very high speed and reflexes before utilizing this technique unless one wishes to tire much more rapidly.
Activation Price - Size of Target - Distance Modifier (ft)
D - Small - Within 35 (No Extra Cost)
C - Humanoid (Self) - 36-70 (Activation Price x2, ie 1 C = 2 C)
B - Medium (S-M) - 71-140 (Activation Price x3)
A - Medium (L-XL Summons use this) - 140-280 (Activation Price x4)
S - Large (S-M) - 280-560 (Activation Price x5) [Out of Topic Same Loc.]
SS - Large (L-XL Summons use this) - 560-1120 (Activation Price x6) [Dif Loc. Same Area]
SSS - Bijuu or Boss Summon - 1120-2240 (Activation Price x7) [Dif Area Same Land]
Z - Colosuss - 2240-4480 (Activation Price x8) [Dif Land Same Conti.]
X - Titanic - 4480-8960 (Activation Price x9) [Different Continent]
*User Always Pays the Activation Price to "Flash" to a pre-existing Marker, chakra price is also per passenger, and it is only paid once unless the Size of what one is trying to teleport changes.

Utilization Price (Ftg) - Distance (ft) - Distance Modifier
1 - Within 35 - (No Extra Cost)
2 - 36-70 - (Activation Price x2, ie -2 Fatigue = -4 Fatigue)
3 - 71-140 - (Activation Price x3)
4 - 140-280 - (Activation Price x4)
5 - 280-560 - (Activation Price x5)
10 - 560-1120 - (Activation Price x6)
15 - 1120-2240 - (Activation Price x7)
Varies (Min. at "Z"-rank = 1/8 Max) - 2240-4480 - (Activation Price x8)
Varies (Min. at "X"-rank = 1/8 Max times 9) - 4480-8960 - (Activation Price x9) [Preform at your own risk due to high chance of death via acute fatigue]
*User Always Pays the Utilization Price to "Flash" to a pre-existing Marker, fatigue price is per teleport and can occur as many times as one moves in between markers.

Reaction Tier/Chakra Sensory Technique - Delay till seeing "Flash" left by user - Vision Modifiers
D - 30 Seconds - SSS-Rank Speed (-1 Second Total from Delay)
C - 25 Seconds - SSS-Rank+ Speed (-1 Second from Delay)
B - 20 Seconds - SSS-Rank++ Speed (-2 Seconds from Delay)
A - 15 Seconds - Time-Slowing/Muscle Tension (-2 Seconds from Delay)
S - 10 Seconds - SSS Reaction+SSS Speed (-3 Seconds from Delay)
SS - 5 Seconds - SSS-rank+ Rea+SSS-rank+ Spd (-4 Seconds from Delay)
SSS - 3 Seconds - SSS-Rank++ Rea+SSS-Rank++ Spd (-5 Seconds from Delay)
Z - 1 Second -  Eight Gates Formation (-6 Seconds from Delay)
*Any Combination of the Above can be used to reduce the delay to being able to be seen instantly. The delay in question means individuals noticing when this technique is being used due to the "Flash" it gives off as this technique is so fast that even opponents being killed who do not possess the necessary about of reaction will never even get the chance to process the fact that they died before they are sent to the afterlife.

Variants:

Flying Thunder Beast:

Hiraishin:
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